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Why does text on VN's take up less space in JPN than ENG? 5 CovertHammer 14 »
Hunting bugs in Create mod for Minecraft (pvs-studio.com) 0 CodyIT 3 »
Finally created a trailer for my game Supinaa: Rogue Sapling (www.youtube.com) 4 Wawe 32 »
Devlog: two Lemmy posts brought 23 first time players and none of them came back. What the data said, and what I changed. (ultimaluz.com) 9 ultimaluz 14 »
Making a quantum computer game, part 1 (programming.dev) 2 blamster19 19 »
Should I implement direct wars in my Cold War inspired game, or only allow the player to intervene in proxy wars? 4 sbeak 9 »
How should I implement the editor for my game engine? 2 ZILtoid1991 14 »
Question about build times 5 WhosMansIsThis 13 »
10 Things I Wish I Knew Before Starting With Godot [15:40] (www.youtube.com) 4 9WhiteTeeth 35 »
OuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to see (bsky.app) 3 popcar2 59 »
Created a Wordle clone for the my Text based app 0 H1_To 4 »
VASSAL is a game engine for building and playing online adaptations of board games and card games (github.com) 0 cm0002 15 »
I fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset). (lemmy.zip) 7 RougeEric 12 »
15 Years of Indie Dev In 4 Bits of Advice (www.pentadact.com) 1 CodyIT 23 »
How to make my battling mechanic fair/unobtrusive while keeping it long and strategic? 2 sbeak 11 »
Godot Object Compiler: Code Generator for Godot GDExtensions (github.com) 0 LucaTuerk 9 »
Game development stack, looking for World Editor 4 kcweller 14 »
Exploring MatrixRTC: Real time communication in rooms (Godot & Matrix games) (element.io) 0 Wawe 4 »
inputlag.science: latency issues and how to tackle them (inputlag.science) 0 Kissaki 2 »
Pyrite64 - N64 Engine & Editor (www.youtube.com) 0 cm0002 1 »
Implemented room voice chat using WebRTC 0 H1_To 3 »
I'm quitting my Indie Game after 5 years - Codeer (YouTube) (www.youtube.com) 0 Kissaki 2 »
GDC's collection of Royalty Free Music and SFX (sonniss.com) 0 I Cast Fist 2 »
How I Designed Slick Movement for my Indie Game (www.youtube.com) 0 Electric_Druid 2 »
Toyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dart (www.phoronix.com) 0 cm0002 2 »
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