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WalkScape !walkscape@lemmy.world
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DevUpdate #26: Update +479 with new player content additions 0 walkscape 1 »
DevUpdate #25: Update +478 with bug fixes! 0 walkscape 1 »
DevBlog #62: New update is out and changes to WalkScape content team 0 walkscape 1 »
DevUpdate #24: Update +473 with smart watch improvements & content! 0 walkscape 1 »
DevBlog #61: Wave 4 Starts NOW! Bogged Down update changelogs & more (lemmy.world) 0 walkscape 1 »
Changelogs for 0.3.0-beta+460 (Smart Watch Hotfix #1) 0 walkscape 1 »
DevUpdate #23: Our servers decided it's already 15th of May, supporters before midnight will gain access to the game immediately 0 walkscape 1 »
DevBlog #60: Wave 4 launch date & changes to new supporters 0 walkscape 1 »
DevUpdate #22: Releasing iOS smart watch support! Testing details and changelogs 0 walkscape 1 »
DevBlog #59: Update on Wave 4, details on new location art and myzozoz' first year! 0 walkscape 1 »
DevBlog #58: First look into Smart Watch support on iOS! 0 walkscape 1 »
DevUpdate #21: Reworked WalkScape UI 0 walkscape 1 »
DevBlog #56: Announcement on new skill & content update and Devtools 2.0 progress! 0 walkscape 1 »
Equipment bar is upside down (feddit.org) 0 da_cow (she/her) 1 »
DevBlog #55: DevTools 2.0 work continues and critical issues from engine rework fixed! 0 walkscape 1 »
I thought I got lucky here, but actually thinking about it with a .3% chance, I was right on par. (sh.itjust.works) 0 Varyk 1 »
Hotfix #3 0.3.0-beta+419 0 walkscape 1 »
Hotfix #2 0.3.0+418 0 walkscape 1 »
Step counter freezing 0 Varyk 1 »
So, what do I do now? (lemmy.world) 0 BuckenBerry 1 »
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