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Dariusmiles2123
sh.itjust.works
Dariusmiles2123@sh.itjust.works Joined: 2023-06-11 |
cross-posted from: https://sh.itjust.works/post/64564458
Edit 2: In the end I just downloaded the games from https://archive.org/download/RedumpSegaDreamcast20160613 and https://romsfun.com/roms/dreamcast/shenmue.html and, when launching them, I got an information that I had something like 0 out 115 achievements, so I know these games work with retroachievements. Thanks! |
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wizardbeard
lemmy.dbzer0.com
wizardbeard@lemmy.dbzer0.comJoined: 2023-06-16 |
I would assume that they're using the hash from redump. They're pretty much the leading group maintaining a database of hashes for accurate disc backups. Generally most hashes for old games you'll find online will match up with either the No-Intro database for cartridge based games, or ReDump for disc based. Anyway, for retro games the easiest way to get a reliable copy of the game is from great big romsets people upload to Archive.org Just Google, DDG, or search using whatever is your preference for "ReDump Dreamcast Archive.org" and you should find browsable collections. Unfortunately, that doesn't directly help you with figuring out the MD5 mismatch, and I'm not familiar with how exactly RetroAchievements calculates it (since it sounds like they do something weird like concatenating the game executable with something else on the disc, then get the MD5 of that). But it's usually a safe bet that romhacks and stuff like RA are looking for one of the known good dumps from ReDump or NoIntro unless they specify otherwise. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
There are different file formats and ways to organize and save the files. In example those Dreamcast Roms on RetroAchievement expect the format from Redump.org group. That is a multi file structure with .cue and .bin files. Then I guess you have to compare the checksum to the first .bin file, but I'm not entirely sure, because the linked page does not clear this up. You maybe have gotten the files in .chd format? (BTW this is the format I prefer too.) This basically converts all .cue and .bin files of a disk into a single file format. But you would need the other previously discussed format. I just tested this by comparing the checksum for "Shenmue (Europe) (En,Fr,De,Es) (Disc 1) (Track 1).bin" listed on Redump / Shenmue (Disc 1) as So with the methods we have here its not sufficient just to check with MD5. This needs some extra tooling that specifically made to check Dreamcast files in Redump format. No wonder you were lost. |
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Dariusmiles2123
sh.itjust.works
Dariusmiles2123@sh.itjust.works Joined: 2023-06-11 |
I would assume that they're using the hash from redump. They're pretty much the leading group maintaining a database of hashes for accurate disc backups. Generally most hashes for old games you'll find online will match up with either the No-Intro database for cartridge based games, or ReDump for disc based. Anyway, for retro games the easiest way to get a reliable copy of the game is from grea...
Well I got the two Shenmue games from a redump collection on archive.org so that’s a good start. So maybe I should just install a Dreamcast emulator in Retrodeck and then try to find a way to see if the game works with retroachievements. It’s just that I got burned playing a few hours of Sega Superstar Tennis on PS2 only to discover later that my european version isn’t the right one for retroachievements. Edit: In the end I just downloaded the games from https://archive.org/download/RedumpSegaDreamcast20160613 and https://romsfun.com/roms/dreamcast/shenmue.html and, when launching them, I got an information that I had something like 0 out 115 achievements, so I know these games work with retroachievements. Thanks! |
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greencoil
lemmy.frozeninferno.xyz
greencoil@lemmy.frozeninferno.xyz Joined: 2024-08-16 |
It feels pointless to try and rip original games for use in RA. Set developers are very arbitrary in what ROM they end up developing for, and back when I used RA, I felt like I had to manually look up each potential game I wanted to play to see what version they wanted. There are vague guidelines, but zero site enforcement, for what ROMs are supposed to be used for set development. Sometimes they develop for a PAL region because PAL releases often have multi language support. Other times NSTC/J releases were preferred for having less glitches, or glitches that they consider fun and fundamental to the proper experience of the game. Same reason is used for developing/only using specific revisions of a game. And then sometimes they just end up making RA specific patched versions. Maybe the base game has a completion tracker that isn't actually completable, so instead of treating the original bugged value as the true 100% in the vanilla game, they force you to use a modded copy. Or perhaps the the game has a exploitable glitch that makes achievement creation pointless, since you could always "cheat" them. So they mod/patch the glitch out instead of adding a glitch check into the achievement completion logic. |
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Dariusmiles2123
sh.itjust.works
Dariusmiles2123@sh.itjust.works Joined: 2023-06-11 |
It feels pointless to try and rip original games for use in RA. Set developers are very arbitrary in what ROM they end up developing for, and back when I used RA, I felt like I had to manually look up each potential game I wanted to play to see what version they wanted. There are vague guidelines, but zero site enforcement, for what ROMs are supposed to be used for set development. Sometimes th...
Well thanks for these infos as I’m getting more familiar with RA. I’ve ripped all my games just for memories (I have maybe 10 between my dreamcast and ps2) and also downloaded RA compatible versions of the ones I see myself playing often. |
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