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The Artistry in 8-bit and 16-bit pixel art | StrafeFox
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ProdigalFrog
slrpnk.net

ProdigalFrog@slrpnk.net
Joined: 2023-07-04
Posted:   Subject: The Artistry in 8-bit and 16-bit pixel art | StrafeFox Quote

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insomniac_lemon
lemmy.cafe

insomniac_lemon@lemmy.cafe
Joined: 2024-11-20
#2 Posted:   Subject: Re: The Artistry in 8-bit and 16-bit pixel art | StrafeFox Quote Reply

I think 12-bit RGB (4096 colors) is good niche, having the advantage of 3-digit hex codes (so you have something like #ac3 (#aacc33 where unsupported) rather than something that looks like #ff6b35), which if not more convenient is certainly a lot more of an obvious gamut.

I haven't done pixel art in a while though (my results were mixed, and I don't think I was aware of 3-digit hex) and even back then I was already at the point where I was creating models to replace ugly textures. So I'm looking to avoid texturing even more now.

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