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zaphod
sopuli.xyz
zaphod@sopuli.xyz Joined: 2023-12-04 |
GTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica. Try making San Andreas linear and you would instantly destroy one of the best games ever made.
On the other hand later GTAs didn't embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options. |
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captainlezbian
lemmy.world
captainlezbian@lemmy.world Joined: 2023-06-29 |
The problem is not "open world" but "the ubisoft game". New region, find watchtower, reveal map, do 1 quest, attack enemy camp, liberate area, new area, find watchtower, ... Most open worlds are also just way to big. GTA San Andreas felt huge but is tiny compared to V. And it was better for it. Modern open worlds never have a hub. A place that you actually build a relationship with and see chan...
I love a good hub, especially when it actually changes and grows |
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LaLuzDelSol
lemmy.world
LaLuzDelSol@lemmy.world Joined: 2023-07-17 |
I think OP needs to stop playing ubisoft sandboxes
Yeah AC just doesn't make sense as an open world RPG. |
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BurntWits
sh.itjust.works
BurntWits@sh.itjust.worksJoined: 2023-06-15 |
I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn't give you the option. Those games should be linear, because they're trying to make a linear experience out of something non-linear. If I'm struggling, I want to be able to leave and come back stronger. Even if I was...
That’s what Elden Ring really did well imo. The game sort of guides you towards Margit at the start, but he completely destroys newcomers, which causes them to explore the map more and discover more content in the intro areas. By the time they’ve done most of the interesting stuff in the first couple areas and go back to Margit, he’s far more balanced to fight. Still not a pushover but far more reasonable to fight and no longer frustrating. |
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Cethin
lemmy.zip
Cethin@lemmy.zip Joined: 2023-07-01 |
That’s what Elden Ring really did well imo. The game sort of guides you towards Margit at the start, but he completely destroys newcomers, which causes them to explore the map more and discover more content in the intro areas. By the time they’ve done most of the interesting stuff in the first couple areas and go back to Margit, he’s far more balanced to fight. Still not a pushover but far more...
Yep, and, if you're paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you're actually progressing. |
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Tattorack
lemmy.world
Tattorack@lemmy.worldJoined: 2023-10-28 |
Yes. Many. Stop playing Ubisoft checklist simulators. |
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Smaile
lemmy.ca
Smaile@lemmy.ca Joined: 2026-01-28 |
Yes. Many. Stop playing Ubisoft checklist simulators.
AAA needs a bit of a reset and it looks like that's what's happening now. |
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Signtist
bookwyr.me
Signtist@bookwyr.meJoined: 2025-06-27 |
I think this is a difference between us as players. I'm not a competitionist at all, and I don't even remember what economy the Korok seeds were for. I probably finished the game with a ton of them collected and unspent. But in my mind they weren't meant to be collected as a goal on their own. I'd be exploring up a mountain or whatever, just because I wanted to know what was on the other side, ...
Yeah, I think that's why open world games are so divisive. Some people want the game to reward them for doing the things they're supposed to do, while some people just view playing the game itself as the reward, and just do what they want within it. The prior hates how difficult it is to find and get to the next objective in an open world, while the latter doesn't need or sometimes even want objectives, preferring to just be in the world. |
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MeatPilot
sh.itjust.works
MeatPilot@sh.itjust.worksJoined: 2025-10-27 |
Try Kenshi. There's no main quest at all, beyond try not to die.
Everyone has different tastes. My tend to get narrowed the older I get. Now I pretty much stick to co-op games with drop-in and out via a matchmaking. Usually with a mechanic for tweaking things, like DRG or Darktide. If I play anything solo, I'm a big mech fan (MW5) or I lean towards city builders. But overall I need more than survival games or open world blank slates. I know people love those, but I'm from an era without that as the norm. I don't mind some rails if it's good content. |
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BurntWits
sh.itjust.works
BurntWits@sh.itjust.worksJoined: 2023-06-15 |
Yep, and, if you're paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you're actually progressing.
I’ve only skipped him once because Stormveil Castle is an excellent dungeon but it’s cool I have the option if I want to. |
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moakley
lemmy.world
moakley@lemmy.world Joined: 2024-08-08 |
I think this is a difference between us as players. I'm not a competitionist at all, and I don't even remember what economy the Korok seeds were for. I probably finished the game with a ton of them collected and unspent. But in my mind they weren't meant to be collected as a goal on their own. I'd be exploring up a mountain or whatever, just because I wanted to know what was on the other side, ...
Definitely a difference, because I am a completionist. Especially when it comes to Zelda games.
The problem is that the answer is "nothing". There's nothing on the other side. Just more scenery, maybe a shrine or another Korok. The core gameplay loop is still just Zelda, so there's nothing they can do to populate the world with meaningful things to find. |
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P1nkman
lemmy.world
P1nkman@lemmy.world Joined: 2024-04-28 |
On the other hand later GTAs didn't embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
Very true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen. |
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julietOscarEcho
sh.itjust.works
julietOscarEcho@sh.itjust.works Joined: 2023-06-11 |
I think elden ring probably couldn't be told in a smaller scale level design. You hear about massive spanning battlefields, wars with gods, etc. Could not be correctly portrayed with a more compact level design. And the vistas are gorgeous. Open worlds benefit the game when exploration is the point.
Elden ring is really more linear than it is open world, so much content being locked behind certain progress milestones (and difficulty curve unless you're very good). You have no lasting impact on the game world, and the gameplay loop is heavily centered around dying and respawning at checkpoints. It has more in common with a Mario game than with, say, skyrim. Linking the "levels" together I guess has some aesthetic benefits, but honestly if you entered each area directly from the roundtable hold would the experience have been materially different? |
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wrinkledoo
sh.itjust.works
wrinkledoo@sh.itjust.works Joined: 2025-03-28 |
Elden ring is really more linear than it is open world, so much content being locked behind certain progress milestones (and difficulty curve unless you're very good). You have no lasting impact on the game world, and the gameplay loop is heavily centered around dying and respawning at checkpoints. It has more in common with a Mario game than with, say, skyrim. Linking the "levels" together I g...
Ehh, sort of? The main story is pretty linear but progress is very open ended, which you can say for almost every open world game, even minecraft.
Events you put into motion literally change geography(IE, killing radahn turns an entire area into a smoking crater.)
Yes, because something that happens in elden ring is that you start with the world map being really small, and then you keep uncovering new areas, making the map bigger, but you have no idea until you actually explore and are hit with how expansive an area that's just hiding behind a bridge is. In the DLC that feeling is compounded with the pure verticality of the world, a small non-descript cave that you can easily miss without a guide leads you about a quarter of the DLC areas. The exploration, and the feeling when you uncover a new area, wouldn't exist if you could just warp there from a hub. |
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Cethin
lemmy.zip
Cethin@lemmy.zip Joined: 2023-07-01 |
I’ve only skipped him once because Stormveil Castle is an excellent dungeon but it’s cool I have the option if I want to.
Yeah, it shouldn't be skipped, but it's cool that it can be. It's good for challenge runs, or bjngo. |
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BaraCoded
literature.cafe
BaraCoded@literature.cafe Joined: 2025-12-13 |
Not much. Open-world is often a design for a looooot of space without intention. It used to be a technical prowess, but now it's mostly for bland chores simulators. Generic open-worlds and mobile games have hurt game design a lot, especially in the 2010's, but IMHO, Fromsoft has saved us from that by creating a semi-open, interconnected world design that felt vast and intentional. Elden Ring was their first modern open-world and they nailed it with all that Souls experience. |
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foodandart
lemmy.zip
foodandart@lemmy.zip Joined: 2025-10-07 |
Generally, good open world games have a lot more emergent content - situations that emerge from the interaction of agents and simple mechanics (in the style of how simple rules create complex outcomes in the "Game of Life") - whilst good linear games have highly curated set-pieces scenarios which were created by level designers directly. For an example of the former, imagine you're running arou...
Oh hell yes. I'm playing Horizon Zero Dawn Complete (it includes the DLC) and as soon as I got to Daytower, I ran into a guy named Ohtur who mentioned The Cut.. I pivoted and headed up there and by sneaking around everything with higher stats than I had, (which was almost everything) I managed to find resources that got me a wickedly powerful weapon. Game changer. Literally. Getting to any part of the map and find it's hidden goodies is amazing. |
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julietOscarEcho
sh.itjust.works
julietOscarEcho@sh.itjust.works Joined: 2023-06-11 |
Bethsoft often pisses me off or lets me down but they are absolutely good at environmental storytelling, no doubt
I dunno. I find them on average a bit ham fisted. I love those elements in their games for sure, but it never moved me like certain environments in the last of us, for example. |
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BurntWits
sh.itjust.works
BurntWits@sh.itjust.worksJoined: 2023-06-15 |
Yeah, it shouldn't be skipped, but it's cool that it can be. It's good for challenge runs, or bjngo.
I’d love to do ER bingo sometime. Looks like a lot of fun. |
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GraniteM
lemmy.world
GraniteM@lemmy.world Joined: 2023-08-11 |
I like a game world that's just fun to be in even when I'm not advancing the story. Taking a break to explore is awesome, and much easier in an open world.
Spider-Man for the PS4 had fast travel via subway, by why would you miss out on web-slinging your way from one end of Manhattan to the other? |
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BigBananaDealer
lemmy.world
BigBananaDealer@lemmy.world Joined: 2025-06-28 |
Yes, but the open world has to exist in the game as a meaningful set of gameplay systems/potentialities. There have to actually be things that could challenge you, cost you, reward you, capture your attention, present you with a secret if investigated, set off an actually meaningful chain of events, etc. If 'open world' is implemented as simply 'big space with occasional trash mobs wholly disco...
your last sentence is a big reason i think fallout new vegas has a terrible open world. it is painful playing that game without fast travel |
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boonhet
sopuli.xyz
boonhet@sopuli.xyz Joined: 2025-06-16 |
Witcher 3 is so much better than 2 or even 1 (which was also confusing). Also, imagine Gothic, Skyrim or Dragon Age in linear. While Crysis would be worse with a fully open world. It plays as a narrative.
Dragon Age 2 almost is tbh. Very small areas you keep going back to. |
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BowtiesAreCool
lemmy.world
BowtiesAreCool@lemmy.world Joined: 2023-07-02 |
Open world =/= giant map Take resident evil games, Control, Batman. Some larger maps than others, but the key is open. Most of the map or level is available to you to explore how you like, with a linear story guiding you through as well, and then progression opens smaller locked areas and new levels. |
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bstix
feddit.dk
bstix@feddit.dk Joined: 2023-06-09 |
I dont think Minecraft would do too well being linear.
It would be nice with some kind of linear quest in minecraft. However if they were procedurally generated, I'd lose interest. That's just another layer of grinding. |
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psycotica0
lemmy.ca
psycotica0@lemmy.ca Joined: 2023-06-15 |
Definitely a difference, because I am a completionist. Especially when it comes to Zelda games. just because I wanted to know what was on the other side The problem is that the answer is "nothing". There's nothing on the other side. Just more scenery, maybe a shrine or another Korok. The core gameplay loop is still just Zelda, so there's nothing they can do to populate the world with meaningful...
Right, I get that. But I wouldn't consider the scenery nothing! I liked the scenery! |
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Doc_Crankenstein
slrpnk.net
Doc_Crankenstein@slrpnk.net Joined: 2025-01-08 |
Open world =/= giant map Take resident evil games, Control, Batman. Some larger maps than others, but the key is open. Most of the map or level is available to you to explore how you like, with a linear story guiding you through as well, and then progression opens smaller locked areas and new levels.
Had to explain this to a friend when I called the original Deus Ex titles "open world" games. (It's technically semi-open world but, meh, nuances) |
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TrackinDaKraken
lemmy.world
DarrinBrunner@lemmy.worldJoined: 2025-02-26 |
I play Fallout 4 like Sims with guns. Also, mods. |
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Ibuthyr
feddit.org
Ibuthyr@feddit.org Joined: 2025-07-08 |
Hmmm... I see what you to mean... but it's in my top 5 games of all time, and none of the other Zelda games are. So I think it just shimmied into a different genre, which I get could be a problem for an existing fanbase that liked the old genre.
You're spot on! |
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TIEPilot
lemmy.world
TIEPilot@lemmy.world Joined: 2023-07-15 |
Star Wars Galaxy's was a great open world game. |
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dingleberrylover
lemmy.world
dingleberrylover@lemmy.world Joined: 2023-06-18 |
I would definitely say Gothic 1 and 2. Cannot imagine the games being better without it. |
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mavu
discuss.tchncs.de
mavu@discuss.tchncs.de Joined: 2023-09-08 |
Elden Ring did it very well. |
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MLK20426
lemmy.world
MLK20426@lemmy.world Joined: 2026-08-01 |
Thursday |
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AnimalsDream
slrpnk.net
AnimalsDream@slrpnk.net Joined: 2024-06-29 |
I pretty much always prefer open world, or at least something interconnected like a Metroidvania. Linear makes me feel like my back is against the wall. |
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Uairhahs
lemmy.world
uairhahs@lemmy.worldJoined: 2025-01-30 |
I pretty much always prefer open world, or at least something interconnected like a Metroidvania. Linear makes me feel like my back is against the wall.
You missed a collectable 4 missions ago? I guess I'll see you in New Game+ |
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julietOscarEcho
sh.itjust.works
julietOscarEcho@sh.itjust.works Joined: 2023-06-11 |
so much content being locked behind certain progress milestones Ehh, sort of? The main story is pretty linear but progress is very open ended, which you can say for almost every open world game, even minecraft. You have no lasting impact on the game world. Events you put into motion literally change geography(IE, killing radahn turns an entire area into a smoking crater.) Individual quest lines...
Killing redahn unlocks a new level and his entire army continues to stand in the same places and respond to you exactly as they did before. That’s exactly what I'm talking about with linearity. "can be easily missed without a guide" also exactly what I'm talking about, there's generally one way of getting everywhere and when it's hard to find that it's very tempting to look it up or ask a friend, exploring is mostly frustrating. To be clear I'm a fan of the game, but I have spent probably <10% of my playtime on unstructured exploration or side quests (if you can call 5 bits of loosely related dialog in fixed locations a side quest). Not everything has to be open world, and I probably would have had as much fun with ER if wasn't. The most sandboxy bit I would say is the multiplayer, which I wish they had made a bit more flexible, but I do find very funny. |
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Karjalan
lemmy.world
Karjalan@lemmy.world Joined: 2024-05-09 |
I like a game world that's just fun to be in even when I'm not advancing the story. Taking a break to explore is awesome, and much easier in an open world.
This is what witcher 3 did best imo. It's open world, and it feels large... But it's not actually that large when you think about it. And the side areas are so rich and dense that you can do quests from a random hub, some that chain on for quite a while... And then realise this whole time that you haven't actually done any of the main story. I was excited to learn more about certain monsters in the bestiary, what oils and elements they were weak to etc. |
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0x0
lemmy.zip
0x0@lemmy.zip Joined: 2025-04-04 |
Being able to fuck around can be fun. A linear Elder Scrolls (morrowind, oblivion, skyrim) would be boring
OTOH, just drifting along the map and running into a total stranger who feels perfectly safe in trusting you to escort his daughter or something is kinda meh. |
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0x0
lemmy.zip
0x0@lemmy.zip Joined: 2025-04-04 |
I'll just mention Star Citizen and fetch the popcorn. |
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Doom
discuss.online
Doom@discuss.onlineJoined: 2026-08-10 |
Had to explain this to a friend when I called the original Deus Ex titles "open world" games. (It's technically semi-open world but, meh, nuances)
It's 100% Open World I'd argue. It was just ahead of it's time |
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Doom
discuss.online
Doom@discuss.onlineJoined: 2026-08-10 |
The Witcher 3. Linear as hell story, super fun open world. It was literally gwent simulator for me by the time I finished that game. |
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EldenLord
lemmy.world
EldenLord@lemmy.world Joined: 2024-08-11 |
Elden Ring did it very well.
I’ll have to agree with this statement. However, it recently has come to my attention that, unfortunately, the abundance of land between each settlement and the hereby caused long travel times have significantly lowered the property values in regions that have not yet been attached to the Gold Road Transport Enterprises® public transit network. Unhappy with this status quo, the city council of Liurnia under mayor Boggart reached out to me. In cooperation with the "Multifunctional Anti-Gravity Intelligent Carriages" research team at the Academy of Raya Lucaria, we have developed plans for a fleet of self-driving, hovering vehicles which will provide a convenient and reliable way of commute around the wetlands, with the central station soon joining the GoldRoad network. Totally free of charge and non-invasive to the habitat of all local swamp life, this project will be realized by the FIERY GIANT Construction & Regenerative Energy Crucible Technologies LLC. |
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mavu
discuss.tchncs.de
mavu@discuss.tchncs.de Joined: 2023-09-08 |
I’ll have to agree with this statement. However, it recently has come to my attention that, unfortunately, the abundance of land between each settlement and the hereby caused long travel times have significantly lowered the property values in regions that have not yet been attached to the Gold Road Transport Enterprises® public transit network. Unhappy with this status quo, the city council of ...
Death Stranding / Elden Ring cross over? count me in. |
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EldenLord
lemmy.world
EldenLord@lemmy.world Joined: 2024-08-11 |
Death Stranding / Elden Ring cross over? count me in.
I’ll try to bribe Kojima with exclusive Malenia (The research on limb replacement at the Stormveil Medical Center is currently halted following an investigation into ethical concerns regarding the origin of grafting materials, during which a serious breach of the hygiene protocol caused by the decomposing body of a dead demigod that recently lost its immortality was discovered in the building complex’s basement facilities. Our department of divine biohazard containment is scrambling to minimize the ecological damage, describing phenomena like crabs suddenly turning goth or swamp lobsters gathering around a death metal festival music stage. As soon as these issues are addressed, research is bound to continue and treatments will be approved for the social healthcare program.) |
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acargitz
lemmy.ca
theacharnian@lemmy.caJoined: 2023-06-12 |
Open world plus mods. Ever heard of Skyrim? |
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lightnsfw
reddthat.com
lightnsfw@reddthat.com Joined: 2023-08-15 |
Minecraft made a bajillion dollars. |
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IronBird
lemmy.world
IronBird@lemmy.world Joined: 2025-09-06 |
Elden Ring did it very well.
eh, too many repeated bosses |
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Quacksalber
sh.itjust.works
Quacksalber@sh.itjust.works Joined: 2023-06-18 |
NFSU2 |
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craftrabbit
lemmy.zip
craftrabbit@lemmy.zip Joined: 2025-07-04 |
Breath of the wild and jet island were able to create this feeling of curiosity where I'd go "huh, that think in the distance looks cool, let's check it out!" and then, as I was checking it out, it turned out it is relevant to story and progression and also very cool. |
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Psythik
lemmy.world
Psythik@lemmy.world Joined: 2023-12-21 |
Breath of the wild and jet island were able to create this feeling of curiosity where I'd go "huh, that think in the distance looks cool, let's check it out!" and then, as I was checking it out, it turned out it is relevant to story and progression and also very cool.
You just described the very reason why I don't like BotW/TotK. They don't feel like Zelda. They feel like a Bethesda/Obsidian game where you just wander around bumping into things, except Nintendo doesn't do it nearly as well. I say either go all in on the open world concept, and have proper RPG mechanics, or don't do it at all. Don't half ass it or I'm just reminded of Ubisoft titles. That's what the modern Zelda games feel like, fucking Ubisoft titles. Big, empty worlds, with nothing to do. Shrines instead of proper dungeons, and no fun to be found in between except wander forever and pick up flimsy weapons that break after a dozen hits. The games barely even have a plot. That's not Zelda to me. I want more games like Wind Waker, Majora's Mask, and Minish Cap, not more boring open world BS. |
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TheFinn
discuss.tchncs.de
TheFinn@discuss.tchncs.de Joined: 2023-07-03 |
You just described the very reason why I don't like BotW/TotK. They don't feel like Zelda. They feel like a Bethesda/Obsidian game where you just wander around bumping into things, except Nintendo doesn't do it nearly as well. I say either go all in on the open world concept, and have proper RPG mechanics, or don't do it at all. Don't half ass it or I'm just reminded of Ubisoft titles. That's w...
I bounced off breath of the wild but got hooked with tears of the kingdom. I didn't finish it though, similar to my experience with wind waker. They all felt like Zelda, just expanded. If I stuck to the story it would probably be closer to the original experience. |
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