| Post Reply | RetroFed Forums Forum Index » Godot |
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steam_lover sh.itjust.works ![]() steam_lover@sh.itjust.works Joined: 2026-02-07 |
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Ignotum lemmy.world ignotum@lemmy.world Joined: 2023-06-12 |
I was profiling a project of mine which was using a lot of raycast, and noticed that 50% of the time was spent just on creating and filling the response dictionary So i started looking into making methods that would avoid the dictionary, then i realized i should check if anyone there had been any discussions around this Found like 3 MRs, and the one that ended up being merged had been approved just 8 minutes before i found it I love how every time i have a problem in godot, the next version fixes the issue or adds the feature i was missing, it's great |
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