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tiger tiger tiger
programming.dev
jupiter@programming.devJoined: 2024-10-07 |
I had this idea lying around in pieces for a while, a much, much tighter and more flexible tweening API for Godot. What inspired was this repo (unity-tweens) by Jeffrey Lanters, I used it a few times for Unity and after an upgrade, the API got super weird. All the fluent stuff was gone... ... until I realized it was so, so, so much better this way. ♥️ Well, Godot is full of fluent API for tweens, and I always found it bewildering and a bit clunky to use; even though Godot is my absolute favourite game engine right now. Long (very looooong, tweens.gd users will get the joke later) story short - tweens.gd became a bit of a monster project, not gonna lie. Godot has, surprise!, a boatload of nodes, each with boatloads of properties. ... here it is. Still a little rough around the edges (generated docs at the end are dense, and the Godot in-engine samples are still very much WIP). This has been a really fun practice effort to make a 'nice' asset/plugin for the Godot Asset Store. I want to keep maintaining it, of course (I run a small org on github called ⤜outfox⤏, making tools and libraries for fun rather than profit. https://store.godotengine.org/asset/outfox/tweens/ Call to action - I would absolutely love for some indie devs to try it out and let me know what you think.
Cheers, and thanks in advance. I'll be here in the thread to answer questions. |
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FiniteBanjo
feddit.online
FiniteBanjo@feddit.onlineJoined: 2025-12-23 |
For the uninitiated, Tweening is an animation technique where between two frames a new frame is generated bridging the gap between them in an attempt to make animations smoother. In movies, it worked really well to make stop-motion special effects more lifelike but was largely abandoned by mainstream studios when CGI became the norm. |
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Vulwsztyn
programming.dev
Vulwsztyn@programming.dev Joined: 2023-11-12 |
For the uninitiated, Tweening is an animation technique where between two frames a new frame is generated bridging the gap between them in an attempt to make animations smoother. In movies, it worked really well to make stop-motion special effects more lifelike but was largely abandoned by mainstream studios when CGI became the norm.
Thank you |
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tiger tiger tiger
programming.dev
jupiter@programming.devJoined: 2024-10-07 |
WIP Showreel (still a bit rough...) : https://youtu.be/lqE3KA30Wt8 |
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