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I'm making a roguelike game with Vim motions and a "modal shotgun"
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sebastiancarlos lemmy.sdf.org sebastiancarlos@lemmy.sdf.org
Joined: 2023-06-19
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Video demo

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nymnympseudonym piefed.social nymnympseudonym@piefed.social
Joined: 2025-08-25
#2 · Quote Reply

I like that the scrolls are scripts of (regex)

Have you thought about plugging into one of the kitchen-sink variants like SporkHack?

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sebastiancarlos lemmy.sdf.org sebastiancarlos@lemmy.sdf.org
Joined: 2023-06-19
#3 · (edited) Quote Reply

I like that the scrolls are scripts of (regex) Have you thought about plugging into one of the kitchen-sink variants like SporkHack?

I'm glad you liked it!

I'm actually thinking more of making a coffee break roguelike. Also, I wanted to code it on my own as an initial POC. If all goes well, it will eventually be a videogame adaptation of my novel, with a lot of narrative like Caves of Qud or Zork.

Btw, one issue with making a nethack variant is that nethack allows to move in diagonals, but my game doesn't. This is intentional, to leave more keys available to be mapped to vim-like game mechanics.

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