| Post Reply | RetroFed Forums Forum Index » Godot |
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micro
programming.dev
micro@programming.dev Joined: 2023-08-20 |
I have always wanted to create a game and finally did. After almost 2 years of solo development, spending nights and weekends learning the godot game engine, the demo releases next week. https://store.steampowered.com/app/4711950/Robits_Quantum_Descent/ |
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buttmasterflex
piefed.social
buttmasterflex@piefed.social Joined: 2025-12-12 |
Looks cool! Wishlisted |
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micro
programming.dev
micro@programming.dev Joined: 2023-08-20 |
Looks cool! Wishlisted
Thanks a bunch! |
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the_grass_trainer
lemmy.world
the_grass_trainer@lemmy.worldJoined: 2024-02-22 |
This is pretty cool! I assume twin-stick just refers to using both sticks on a controller? And what would you say was the toughest part about learning the engine? |
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micro
programming.dev
micro@programming.dev Joined: 2023-08-20 |
This is pretty cool! I assume twin-stick just refers to using both sticks on a controller? And what would you say was the toughest part about learning the engine?
yes both sticks on a controller, one to move and one to aim, but it also works well with keyboard/mouse. |
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the_grass_trainer
lemmy.world
the_grass_trainer@lemmy.worldJoined: 2024-02-22 |
yes both sticks on a controller, one to move and one to aim, but it also works well with keyboard/mouse. I think the hardest part learning the engine was just figuring out how everything works and adjusting how i piece things together. I was already coming in as a seasoned software engineer, i just had never worked in a game engine before, so it took some time to adjust how I work from my norma...
Oh nice! Well hey glad you dove in and started making something fun! Great work, will check it out over the weekend! 😁👍 |
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mojofrododojo
lemmy.world
mojofrododojo@lemmy.worldJoined: 2023-07-25 |
congrats on shipping! huzzah |
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micro
programming.dev
micro@programming.dev Joined: 2023-08-20 |
congrats on shipping! huzzah
Cheers! |
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CGTRocketX
programming.dev
CGTRocketX@programming.dev Joined: 2026-10-22 |
Congrats on shipping a first Godot build. One thing that surprised me later: input timing in an HTML5 export can feel a beat later than the editor, so mid-air flips and short tap windows often need a tighter threshold than the desktop build. Worth checking early if you plan a browser demo. |
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