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alessandro
lemmy.ca
alessandro@lemmy.caJoined: 2023-07-02 |
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TheDemonBuer
lemmy.world
TheDemonBuer@lemmy.worldJoined: 2023-06-12 |
I hope someone can get the Zelda OOT remake running on PC. |
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Boo! Haunted House!
lemmy.world
lemmyng@lemmy.worldJoined: 2025-03-16 |
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development." Just what the Smash competitive scene needed. Cuck-coding. |
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floatingpaperweight
sh.itjust.works
floatingpaperweight@sh.itjust.works Joined: 2026-09-25 |
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development." Just what the Smash competitive scene needed. Cuck-coding.
Waiting for the non A.I version to be developed - hopefully it will be done soon |
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popcar2
piefed.ca
popcar2@piefed.ca Joined: 2025-11-30 |
Waiting for the non A.I version to be developed - hopefully it will be done soon
It's not going to happen, all of these new recompilations are only possible with AI. The number of downvotes isn't going to change that fact. |
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Rebels_Droppin
lemmy.world
Rebels_Droppin@lemmy.worldJoined: 2023-07-07 |
Now we just need rollback netcode and this might be a fun game |
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Loren
beehaw.org
loreng@beehaw.orgJoined: 2025-06-12 |
Yeah, I'm sure Claude's 133,000 lines of code written in the span of a week were thoroughly vetted. Tired of this slop garbage. |
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KairuByte
Moderator
KairuByte@lemmy.dbzer0.comJoined: 2023-08-09 |
Waiting for the non A.I version to be developed - hopefully it will be done soon
It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground. |
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| 25 | |||
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LogicOverFeelings
piefed.ca
LogicOverFeelings@piefed.ca Joined: 2026-04-07 |
I hope someone can get the Zelda OOT remake running on PC.
Same, I want to play it too, but not enough to buy a switch 2. The new Fire Emblem also look good. |
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atomicbocks
sh.itjust.works
atomicbocks@sh.itjust.works Joined: 2025-02-16 |
It's not going to happen, all of these new recompilations are only possible with AI. The number of downvotes isn't going to change that fact.
They can be done without AI. Mario 64 has been out for years. |
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ILikeStupidMemes
lemmy.zip
ILikeStupidMemes@lemmy.zip Joined: 2026-08-27 |
I hope someone can get the Zelda OOT remake running on PC.
Ship of Harkinian is kinda a pc port of OOT, I tried it and can say its better then an emulator. Plus, it predates AI agents, so its handcoded. |
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Default Username
lemmy.dbzer0.com
defaultusername@lemmy.dbzer0.com Joined: 2025-06-12 |
I hope someone can get the Zelda OOT remake running on PC.
First the Switch 2 would need to get hacked so that the game could be dumped and the Switch 2 could be better understood. |
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Default Username
lemmy.dbzer0.com
defaultusername@lemmy.dbzer0.com Joined: 2025-06-12 |
It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.
Static recompilations don't take nearly as long as full on decompilations and subsequent PC ports (assuming no AI is used for either). For example, rpcs3 already uses static recompilation for much of its emulation already (in addition to more traditional emulation), and that runs a large chunk of the PS3's library. The difficult part with static recompilation is to create the tool for the job, like ReXGlue for Xbox 360, N64Recomp, etc. |
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joeschmoe
lemmy.world
joeschmoe@lemmy.world Joined: 2026-10-10 |
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development." Just what the Smash competitive scene needed. Cuck-coding.
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that. All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC. Also, I am a simple man, my first commit is the license or a like 2 lines of the readme. |
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yetAnotherUser
lemmy.ca
yetAnotherUser@lemmy.ca Joined: 2023-07-08 |
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that. All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC. Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.
FIFTY SEVEN THOUSAND???????? |
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AlecSadler
lemmy.dbzer0.com
AlecSadler@lemmy.dbzer0.com Joined: 2026-01-03 |
Yeah, I'm sure Claude's 133,000 lines of code written in the span of a week were thoroughly vetted. Tired of this slop garbage.
wahhhh |
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joeschmoe
lemmy.world
joeschmoe@lemmy.world Joined: 2026-10-10 |
FIFTY SEVEN THOUSAND????????
Indeed. https://github.com/Denkishi/ssbu-recomp/commit/8b986256399b4d109735ab953e9e62263b78e714 All the vibecoded slop, I personally have seen thus far, was between like 10k and 60k. Not a single one started out normal, with just a license or something, couple files... nah... 200 files, 60k lines right off the bat. That this isn't embarrassing to these people is staggering. |
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InfiniteGlitch
lemmy.dbzer0.com
ModernRisk@lemmy.dbzer0.comJoined: 2023-06-30 |
I’m actually curious about this and if it will be available on the known ways. |
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Boo! Haunted House!
lemmy.world
lemmyng@lemmy.worldJoined: 2025-03-16 |
It's not going to happen, all of these new recompilations are only possible with AI. The number of downvotes isn't going to change that fact.
https://backloggd.com/u/WumpaGem/list/game-decompsrecomps-that-arent-vibe-coded/ |
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FauxLiving
lemmy.world
FauxLiving@lemmy.world Joined: 2025-02-10 |
FIFTY SEVEN THOUSAND????????
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Smaile
lemmy.ca
Smaile@lemmy.ca Joined: 2026-01-28 |
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that. All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC. Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.
Sound like cry baby bull crap to me, it's the reason the play station 5 got jail broke, this is cope |
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FauxLiving
lemmy.world
FauxLiving@lemmy.world Joined: 2025-02-10 |
I’m actually curious about this and if it will be available on the known ways.
https://github.com/Denkishi/ssbu-recomp#install-in-3-steps You have the source the ROM yourself but if you're already playing via Ryujinx you just need to clone the repo. |
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Smaile
lemmy.ca
Smaile@lemmy.ca Joined: 2026-01-28 |
I hope someone can get the Zelda OOT remake running on PC.
They might but it'll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company's have put up |
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FauxLiving
lemmy.world
FauxLiving@lemmy.world Joined: 2025-02-10 |
It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.
To add to this, the SM64 project took a team of people 18 months. The project in the OP was created on 12 October 2026, 9 days ago. |
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killwill
feddit.nl
killwill@feddit.nl Joined: 2023-08-03 |
Static recompilations don't take nearly as long as full on decompilations and subsequent PC ports (assuming no AI is used for either). For example, rpcs3 already uses static recompilation for much of its emulation already (in addition to more traditional emulation), and that runs a large chunk of the PS3's library. The difficult part with static recompilation is to create the tool for the job, ...
You do realize rpcs3 has been in the works for 15 years. I'm glad rpcs3 doesn't use AI (in fact its jump from 70% to 80% playability tgis year was without AI) but you're lying to yourself if you are saying it doesn't take long my guy. |
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boonhet
lemmy.zip
boonhet@lemmy.zip Joined: 2026-08-12 |
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that. All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC. Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.
You CAN just go out and buy the console you know. |
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boonhet
lemmy.zip
boonhet@lemmy.zip Joined: 2026-08-12 |
Indeed. https://github.com/Denkishi/ssbu-recomp/commit/8b986256399b4d109735ab953e9e62263b78e714 All the vibecoded slop, I personally have seen thus far, was between like 10k and 60k. Not a single one started out normal, with just a license or something, couple files... nah... 200 files, 60k lines right off the bat. That this isn't embarrassing to these people is staggering.
Even if I don't use AI, I don't start with an empty repo usually. Reason being, I'm too lazy to even do git init until I know I'm actually going to work on the project for more than the one session. ADHD and all that. Repo is created when I've got enough there to not be ashamed of myself when I come back in a year and see what I've created. |
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Default Username
lemmy.dbzer0.com
defaultusername@lemmy.dbzer0.com Joined: 2025-06-12 |
You do realize rpcs3 has been in the works for 15 years. I'm glad rpcs3 doesn't use AI (in fact its jump from 70% to 80% playability tgis year was without AI) but you're lying to yourself if you are saying it doesn't take long my guy.
rpcs3 was just one example. N64Recomp and ReXGlue are more recent examples of tools that didn't take anywhere near as long to develop. Also, I'm referring more to the individual games rather than the tooling when I'm talking about recomps. |
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boonhet
lemmy.zip
boonhet@lemmy.zip Joined: 2026-08-12 |
Yeah, I'm sure Claude's 133,000 lines of code written in the span of a week were thoroughly vetted. Tired of this slop garbage.
You're free to do it yourself manually or just buy the consoles your games run on. |
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UPGRAYEDD
lemmy.world
UPGRAYEDD@lemmy.world Joined: 2023-08-05 |
They can be done without AI. Mario 64 has been out for years.
Just gotta wait 20 years.. and hope someone is crazy enough to pick up the project and never give it up. And now also hope that person is so insane that they do it by hand inststead of using tools that make it easy and fast. |
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boonhet
lemmy.zip
boonhet@lemmy.zip Joined: 2026-08-12 |
They might but it'll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company's have put up
It's not so much that there's intentional barriers as much as it is that there's a bunch of trial and error work to do to recompile a binary for a different OS potentially running on a different CPU architecture with different audio hardware and different graphics and... AI can even keep going at it while you're asleep. |
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popcar2
piefed.ca
popcar2@piefed.ca Joined: 2025-11-30 |
https://backloggd.com/u/WumpaGem/list/game-decompsrecomps-that-arent-vibe-coded/
All of these are old, fairly simple games. Nobody can port a Switch game to PC by hand. |
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popcar2
piefed.ca
popcar2@piefed.ca Joined: 2025-11-30 |
They can be done without AI. Mario 64 has been out for years.
People can port old, much simpler games by hand and even then it takes years of community effort. Something like Smash Ultimate is never going to be ported without AI. |
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Loren
beehaw.org
loreng@beehaw.orgJoined: 2025-06-12 |
wahhhh
Very mature response. What are you, 12? |
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killwill
feddit.nl
killwill@feddit.nl Joined: 2023-08-03 |
rpcs3 was just one example. N64Recomp and ReXGlue are more recent examples of tools that didn't take anywhere near as long to develop. Also, I'm referring more to the individual games rather than the tooling when I'm talking about recomps.
N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the "modern" consoles of the 2000's. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D. I can build a house in a day given a front door and a finished house missing a front door. |
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Midnitte
beehaw.org
Midnitte@beehaw.org Joined: 2023-06-01 |
Yeah, I'm sure Claude's 133,000 lines of code written in the span of a week were thoroughly vetted. Tired of this slop garbage.
Arguably, open source is the only ethical use of AI - if it means Sony and Nintendo suffering for their decisions, I dont mind. |
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pory
lemmy.world
pory@lemmy.worldJoined: 2023-06-17 |
Ship of Harkinian is kinda a pc port of OOT, I tried it and can say its better then an emulator. Plus, it predates AI agents, so its handcoded.
Ship does make significant use of generative AI. |
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Default Username
lemmy.dbzer0.com
defaultusername@lemmy.dbzer0.com Joined: 2025-06-12 |
N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the "modern" consoles of the 2000's. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D. I can build a house in a day given a front door and a finished house missing a front door.
N64 emulation has been notoriously difficult to perfect and has historically relied on per-game hacks. Only recently with projects like ares and FPGA cores has emulation gotten much better. Try running any libdragon software on any older N64 emulator to see what I mean. Also N64Recomp specifically is worth mentioning because it is the first notable static recomp tool for video games that I can think of, being used with Zelda64Recomp first. There's also XenonRecomp that came before, not based on Xenia (AFAIK), Suyu's recent Switch recompilation tool, PS2Recomp, DolRecomp (for GCN and Wii), nWiiURecomp, and probably way more that I'm missing. |
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Sas
piefed.blahaj.zone
Sas@piefed.blahaj.zoneJoined: 2025-11-24 |
Very mature response. What are you, 12?
I mean, you heard them. I'd say one year old at most. My three year old niece is more eloquent |
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ieightpi
lemmy.world
ieightpi@lemmy.world Joined: 2023-06-26 |
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development." Just what the Smash competitive scene needed. Cuck-coding.
Dude cuck-coding needs to catch on. Vibe coding sounds too cool and relaxed. And people need to be shamed for doing it. |
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apotheotic (she/her)
beehaw.org
apotheotic@beehaw.orgJoined: 2023-07-11 |
You're free to do it yourself manually or just buy the consoles your games run on.
They are! Seems unrelated to their criticism over the mountain of slop |
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steelplatedmech
piefed.ca
steelplatedmech@piefed.ca Joined: 2026-07-22 |
It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.
I think only question is if the people utilizing the AI code know what the code is doing and are reviewing it instead of not knowing what it does. That's the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes. |
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FauxLiving
lemmy.world
FauxLiving@lemmy.world Joined: 2025-02-10 |
Given the comments, I think this is probably the most relevant quote from the project creator (my bolds):
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TheSecondVariety
lemmy.ca
TheSecondVariety@lemmy.ca Joined: 2026-10-11 |
I think only question is if the people utilizing the AI code know what the code is doing and are reviewing it instead of not knowing what it does. That's the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes.
Kind of a sci-fi thought... what happens if AI uses AI slop code as a vector to insert subtle bits of code in multiple projects that seem innocuous on their own but are actually creating a distributed AI hive mind. I'm not saying I think that's what's happening right now or that it's possible any time soon, but we've seen malware inserted in apps, bitcoin mining on iPhone apps, etc. |
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steelplatedmech
piefed.ca
steelplatedmech@piefed.ca Joined: 2026-07-22 |
That's the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes. Kind of a sci-fi thought... what happens if AI uses AI slop code as a vector to insert subtle bits of code in multiple projects that seem innocuous on their own but are actually creating a dist...
In a decompilation thread I saw someone asking about potential viruses for projects uploaded from new accounts that are currently popping out all the time. someone said just ask AI to check. Which is kind of the direction we are headed if it's come down to ask AI to check for malware, hope AI is more competent than the AI being used to decompile things, and in the end nobody knows what is going on and have to just trust the AI is thorough and no errors or oversights are made. Nobody really knows what is going on anymore. Not even the people who submitted the project to be made. |
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offspec
lemmy.world
offspec@lemmy.world Joined: 2023-07-02 |
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development." Just what the Smash competitive scene needed. Cuck-coding.
Am I misunderstanding that a decomp is 100% verifiable by just compiling the code and confirming it matches the source binary? |
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boonhet
lemmy.zip
boonhet@lemmy.zip Joined: 2026-08-12 |
They are! Seems unrelated to their criticism over the mountain of slop
How do you know what their consumption habits are? And the mountain of slop provides a way for those who can't buy several different consoles, to play the games for those consoles. Emulators exist too, sure, but they're also far from perfect and require a much beefier machine usually. My Gameboy Advance emulator runs fine on my iPhone. Yuzu was having trouble on a fairly modern PC a few years ago and it's not even emulating a new console by any means. |
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apotheotic (she/her)
beehaw.org
apotheotic@beehaw.orgJoined: 2023-07-11 |
How do you know what their consumption habits are? And the mountain of slop provides a way for those who can't buy several different consoles, to play the games for those consoles. Emulators exist too, sure, but they're also far from perfect and require a much beefier machine usually. My Gameboy Advance emulator runs fine on my iPhone. Yuzu was having trouble on a fairly modern PC a few years a...
"They are (free to)!"
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𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠
programming.dev
ChairmanMeow@programming.devJoined: 2023-08-16 |
N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the "modern" consoles of the 2000's. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D. I can build a house in a day given a front door and a finished house missing a front door.
N64 has historically been one of the more complicated consoles to emulate. Being old is no indicator for complexity. The latest xbox for example internally is much more like a generic pc than the PS3 was (also a complex one to emulate). |
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firepenny
lemmy.world
firepenny@lemmy.world Joined: 2023-06-12 |
First the Switch 2 would need to get hacked so that the game could be dumped and the Switch 2 could be better understood.
Well I got news for you.. |
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Nik282000
lemmy.ca
nik282000@lemmy.caJoined: 2023-08-22 |
It's an older meme but it checks out. |
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