| Post Reply | RetroFed Forum Forum Index » PC Gaming |
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alessandro
lemmy.ca
alessandro@lemmy.caJoined: 2023-07-02 |
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nastronot
lemmy.zip
nastronot@lemmy.zip Joined: 2026-10-15 |
I’d rather BioWare go to the employees. EA will just give us more scraps of games they obviously don’t give a shit about. “We heard your passion and your friend EA is going to figure something out”. Fuck EA. |
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marighost
piefed.social
marighost@piefed.socialJoined: 2025-06-05 |
I’d rather BioWare go to the employees. EA will just give us more scraps of games they obviously don’t give a shit about. “We heard your passion and your friend EA is going to figure something out”. Fuck EA.
They'd figure out a way to turn it into an online live-service hero-based pvp extraction shooter. |
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creamfresh
lemmy.world
creamfresh@lemmy.world Joined: 2026-07-06 |
The leaked trailer reminded me how pulpy Mass Effect has been. I guess I‘ll take that from a smaller studio with fresher ideas, and another IP. |
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DriftingLynx
lemmy.ca
DriftingLynx@lemmy.caJoined: 2025-04-28 |
Mass effect died a decade ago, EA saw to that. |
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dontbelievethis
sh.itjust.works
dontbelievethis@sh.itjust.works Joined: 2025-06-07 |
The trailer looked pretty shitty to be honest. |
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PDFuego
aussie.zone
PDFuego@aussie.zoneJoined: 2026-04-27 |
What a strange petition. I loved Mass Effect, but forcing EA to make more of them when they don't have any of the talent from nearly two decades ago does not interest me at all. Even if it were a recent title, I'd take a spiritual successor from some of the same team over whatever shit EA would put out 10 times out of 10. |
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DdCno1
beehaw.org
DdCno1@beehaw.org Joined: 2023-06-09 |
They'd figure out a way to turn it into an online live-service hero-based pvp extraction shooter.
Even EA/Bioware realized that this wouldn't work. That's how we ended up with Dragon Age: The Veilguard, which was switched mid-development from live-service to a singleplayer game. It's also really important to stress that the whole live-service fiasco that was Anthem was Bioware's idea, not EA's. In fact, most of the decisions and mistakes that led to Bioware's demise can be traced back to studio leadership and culture, not the publisher. "Old" Bioware (up to around Mass Effect 3) was successful despite being a complete mess, with projects often only coming together at the last minute and always under extreme crunch. EA bought a studio that was already like this, always has been like this - and the publisher actually tried to preserve the studio's "magic" by being very hands-off, only to get blamed anyway. |
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