| Post Reply | RetroFed Forum Forum Index » No Stupid Questions (Developer Edition) |
| Author | Message | ||
|---|---|---|---|
insomniac_lemon
lemmy.cafe
insomniac_lemon@lemmy.cafeJoined: 2024-11-20 |
This is for models that use vertex colors. I want all faces with the max brightness of the object. So in daytime lighting it should look unshaded, but in a dark environment it should darken (like the thumbnail). What I've tried:
I also know I could do this with unshaded and just multiply/mix it in the shader, but I don't really like the idea of making a custom lighting/detection system (rather than using actual lights, that is). I am not totally against diffuse shading, something like a vertex toon shader (2-3 brightness bands) could be interesting aesthetically. If that's even possible, it seems like the vertex light calculation is hardcoded (though it's also possible I just don't understand it). * this is a relatively re-added feature (4.4) |
||
| 1 Original | |||
| Post Reply |
Back to top |