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Brody 🚀 Brooks programming.dev ![]() Brody@programming.dev Joined: 2023-06-13 |
Hey folks! I seem to have hit a problem in Unreal and Perforce that I want to better understand. After a milestone, I wanted to reorganize our Content folder to keep things tidy and easy to navigate. Everyone else on my team was taking a break from doing anything in the project for a day, so I took it upon myself to do this. Here was my process:
The result was that everything was nice and clean on my machine. However, when a coworker pulled the change, it seemed some things didn't move, or were left behind, or were having compile errors on their end. Very different than what I had locally! I don't know if this is an issue with Perforce or if this is Unreal being very rigid/fussy about assets being moved! I'm kinda new to Unreal, so want to better understand what happened here. Did I do anything improper in my process? |
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