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Elder Scrolls 6 Is Powered By New Version Of Creation Engine
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ampersandrew lemmy.world ampersandrew@lemmy.world
Joined: 2024-03-18
#52 · Quote Reply

It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap

I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don't animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.

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TemplaerDude sh.itjust.works TemplaerDude@sh.itjust.works
Joined: 2025-07-09
#53 · Quote Reply

Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.

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boonhet sopuli.xyz boonhet@sopuli.xyz
Joined: 2025-06-16
#54 · Quote Reply

I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don't animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.

Ah to be fair I haven't played Starfield or even watched too many videos. I also didn't like FO4 much so I was pretty much running with the assumption that they hadn't changed much since 2011

Still, they may not need as many engine programmers if they reduce what their in-house engine needs to do. Could free up finances to hire more people to work on the meat and bones of the game. Or they could just pocket the difference and not give a fuck about making a good game, that seems quite likely too.

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commander lemmy.world commander@lemmy.world
Joined: 2024-12-02
#55 · Quote Reply

I'm sure they're well aware that the biggest knock on Starfield are its forgettable plot and universe and too much loading screens. It'll be less of a problem in an Elder Scrolls game as it's building on a great lore foundation and it's a region rather than a bunch of planets. I'm sure in the 7+ years later I expect to actually play the game, loading screens won't be much of a problem. Improved graphics will be a given. It won't set the world on fire but it'll look firmly like it belongs in the PS5 generation which is good enough for me

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jinwk00 sh.itjust.works jinwk00@sh.itjust.works
Joined: 2025-06-18
#56 · Quote Reply

Sooooo more flipping carts and horses?

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Maldreamer lemmy.world Maldreamer@lemmy.world
Joined: 2023-06-10
#57 · Quote Reply

This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.

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samus12345 sh.itjust.works samus12345@sh.itjust.works
Joined: 2023-07-03
#58 · Quote Reply

[deleted]

It will probably be fine, but it's very unlikely to be especially good.

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galaxy_nova lemmy.world galaxy_nova@lemmy.world
Joined: 2025-08-29
#59 · Quote Reply

This may be unpopular, but I think this is great news. Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down. An Elder Scrolls game that was built around having real...

That’s fair, I’m someone who didn’t particularly like Skyrim and am hoping for better writing and better combat because I liked the overall idea of Skyrim but honestly I’m assuming it’ll be more to what you’re hoping for especially if Starfield is anything to go off of. Man was that game disappointing.

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zr0 lemmy.dbzer0.com zr0@lemmy.dbzer0.com
Joined: 2025-03-15
#60 · Quote Reply

This may be unpopular, but I think this is great news. Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down. An Elder Scrolls game that was built around having real...

Fully agree. TES with UE would not be the same.

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Hadriscus jlai.lu Hadriscus@jlai.lu
Joined: 2025-06-10
#61 · (edited) Quote Reply

If they go for a small-ish hand-crafted world, this is probably the best tool for the job. I don't really care for loading screens when I enter/exit buildings..., I care for a compelling narrative within an amazing world, something I haven't seen since Morrowind.

Also please revamp your animation system

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NachBarcelona piefed.social NachBarcelona@piefed.social
Joined: 2025-12-16
#62 · Quote Reply

If ES6 isn't Skyrim with better writing and better combat, it will fail.

We had that, its called Morrowind.

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Hal-5700X sh.itjust.works hal_5700X@sh.itjust.works
Joined: 2023-08-09
#63 · Quote Reply

Bethesda...Bethesda never changes.

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explodicle sh.itjust.works explodicle@sh.itjust.works
Joined: 2024-04-11
#64 · Quote Reply

Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.

They should steal the old trick from Diablo II where it pre-loads nearby areas.

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explodicle sh.itjust.works explodicle@sh.itjust.works
Joined: 2024-04-11
#65 · Quote Reply

We had that, its called Morrowind.

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toynbee lemmy.world toynbee@lemmy.world
Joined: 2023-08-02
#66 · Quote Reply

[deleted]

Hey, what's your middle name?

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ColdWater lemmy.ca ColdWater@lemmy.ca
Joined: 2023-08-09
#67 · (edited) Quote Reply

Good, I take loading screens than unreal slop

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who feddit.org who@feddit.org
Joined: 2025-04-02
#68 · (edited) Quote Reply

This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
[deleted]
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dovahking lemmy.world dovahking@lemmy.world
Joined: 2023-06-09
#69 · Quote Reply

This may be unpopular, but I think this is great news. Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down. An Elder Scrolls game that was built around having real...

Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don't even know any unreal game that has even 10% of modding capability of creation engine. Granted it's outdated, but it's still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn't be feasible with unreal.
As much as people like to shit on fallout 4, it's modding scene is still one of the most active one.
And starfield's failure was more because of scale of the world (and poor writing which has been a staple since skyrim).
I'm still skeptical but also somewhat hopeful as long as they build upon the previous es formula.

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no_circumlocution lemmy.world no_circumlocution@lemmy.world
Joined: 2026-02-19
#70 · (edited) Quote Reply

They should steal the old trick from Diablo II where it pre-loads nearby areas.

Of course, because we have infinite RAM during the RAM crisis. /s

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CarnivorousCouch lemmy.world CarnivorousCouch@lemmy.world
Joined: 2023-06-13
#71 · Quote Reply

This is magnificent.

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aksdb lemmy.world aksdb@lemmy.world
Joined: 2024-01-17
#72 · Quote Reply

If they go for a small-ish hand-crafted world, this is probably the best tool for the job. I don't really care for loading screens when I enter/exit buildings..., I care for a compelling narrative within an amazing world, something I haven't seen since Morrowind. Also please revamp your animation system

We are not talking about a scenario where they only had 2 years to pump out new content so they had to work with what they had. That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

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Cethin lemmy.zip Cethin@lemmy.zip
Joined: 2023-07-01
#73 · Quote Reply

2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.

And Unreal Engine started on 1995. This argument always shows people's ignorance of software development. When the first pieces of the engine were built is not why it's shitty. It's because they haven't invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)

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NachBarcelona piefed.social NachBarcelona@piefed.social
Joined: 2025-12-16
#74 · Quote Reply

Yup. As I said, it's better combat than Skyrim.

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Zacryon feddit.org Zacryon@feddit.org
Joined: 2024-07-10
#75 · (edited) Quote Reply

Shit, haven't got much time left to finally play through Skyrim.

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Sektor lemmy.world Sektor@lemmy.world
Joined: 2023-06-14
#76 · Quote Reply

If ES6 isn't Skyrim with better writing and better combat, it will fail.

Unfortunately no. Gamers were always riding the hype vave. Spent money on Star Citizen and blue gun skin. Gamers are idiots.

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yeehaw lemmy.ca cyberpunk007@lemmy.ca
Joined: 2023-08-09
#77 · Quote Reply

Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜

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baatliwala lemmy.world baatliwala@lemmy.world
Joined: 2023-06-22
#78 · Quote Reply

[deleted]

I mean, it's a new version, you'd hope they'd fix at least some issues - me, massively coping

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lime! feddit.nu lime@feddit.nu
Joined: 2024-08-21
#79 · Quote Reply

And Unreal Engine started on 1995. This argument always shows people's ignorance of software development. When the first pieces of the engine were built is not why it's shitty. It's because they haven't invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)

i mean, a 23 year old codebase is bound to have some tech debt.

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𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠 programming.dev ChairmanMeow@programming.dev
Joined: 2023-08-16
#80 · Quote Reply

Works fine for me on mobile and desktop.

It's broken for me too, account suspended. Something about not being supported in the user's environment.

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Appoxo lemmy.dbzer0.com Appoxo@lemmy.dbzer0.com
Joined: 2023-07-01
#81 · (edited) Quote Reply

Of course, because we have infinite RAM during the RAM crisis. /s

Don't you have phones?

Now we need to change that to

A: Don't you have NVMe SSD(s)?
B: Don't you have SSDs?

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Benchamoneh lemmy.dbzer0.com Benchamoneh@lemmy.dbzer0.com
Joined: 2023-09-25
#82 · (edited) Quote Reply

i mean, a 23 year old codebase is bound to have some tech debt.

Very probably yes, but it will also have an extensive feature set and stable, mature functions that work well after 20+ years of development.

A mature codebase is often a double edged sword I agree. But it's not always a good idea to just throw away all that progress.

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lime! feddit.nu lime@feddit.nu
Joined: 2024-08-21
#83 · Quote Reply

Very probably yes, but it will also have an extensive feature set and stable, mature functions that work well after 20+ years of development. A mature codebase is often a double edged sword I agree. But it's not always a good idea to just throw away all that progress.

in bethesdas case though?

a similar thing happened with arma reforger a few years ago, it was supposed to be a tech demonstrator for a new engine but it turned out to still be the same codebase as operation flashpoint from 1995. the engine is solid but it's super annoying to program for, they have this custom scripting language that's completely batshit insane because everything is infix by default, and an ui toolkit that is written as c++ classes meaning the actual game has a compiler in it for a subset of c++. so the scripts can be edited at runtime but if there is an error in the ui the game crashes at startup. people were hoping they'd finally switch to something that made sense but no.

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Goodeye8 piefed.social Goodeye8@piefed.social
Joined: 2025-06-05
#84 · Quote Reply

[deleted]

Even if it wasn't owned by Microslop I don't have any confidence BGS could make a good TES game. They've been sitting on their laurels for far too long.

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Aurenkin sh.itjust.works Aurenkin@sh.itjust.works
Joined: 2023-06-14
#85 · Quote Reply

Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜

You might have to upgrade your PC for this one (/s)

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msage programming.dev msage@programming.dev
Joined: 2023-06-12
#86 · Quote Reply

It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap

Bugs, bugs, always the same bugs.

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kate lemmy.uhhoh.com kate@lemmy.uhhoh.com
Joined: 2023-06-21
#87 · (edited) Quote Reply

Anyone who believed that they would switch to Unreal Engine is delusional.

oh no i have just lost $623 on poly market
- someone, i bet

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ssnoer indie-ver.se ssnoer@indie-ver.se
Joined: 2026-01-09
#88 · Quote Reply

Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜

If it works on Windows, it works on Linux. (God I love Proton)

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Tar_Alcaran sh.itjust.works Tar_alcaran@sh.itjust.works
Joined: 2023-10-06
#89 · Quote Reply

Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜

does it run optimized

it's 2026, so obviously not.

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cmhe lemmy.world cmhe@lemmy.world
Joined: 2023-07-10
#90 · Quote Reply

That isn't really saying that much. It could still be a creation engine that has a UE5 renderer on top. Like the Oblivion remaster.

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herrvogel lemmy.world herrvogel@lemmy.world
Joined: 2023-06-30
#91 · Quote Reply

Very probably yes, but it will also have an extensive feature set and stable, mature functions that work well after 20+ years of development. A mature codebase is often a double edged sword I agree. But it's not always a good idea to just throw away all that progress.

They don't work well anymore though, that's the whole point. Bethesda's codebase is past "mature", it's just straight up old and outdated now. Has been for a decade at the very least. Their games have looked and performed noticeably worse than their contemporaries for a good while now.

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The_Decryptor aussie.zone The_Decryptor@aussie.zone
Joined: 2024-07-27
#92 · Quote Reply

I mean, it's a new version, you'd hope they'd fix at least some issues - me, massively coping

It's mostly a tooling issue, so they really could, but I still doubt it.

I remember installing conflicting mods with Fallout 3, and you just had to run a tool to examine the mods and merge the changes together (and warn you if they genuinely conflicted). It was like a 1 click process and I'm amazed it hasn't been moved into the engine itself.

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#93 · (edited) Quote Reply

It's mostly a tooling issue, so they really could, but I still doubt it. I remember installing conflicting mods with Fallout 3, and you just had to run a tool to examine the mods and merge the changes together (and warn you if they genuinely conflicted). It was like a 1 click process and I'm amazed it hasn't been moved into the engine itself.

This is also available for the more recent Elder Scrolls games, like Skyrim, Oblivion, Morrowind

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#94 · Quote Reply

I love this story because it's obvious your son asked this during the several minute long loading screen. No matter what year it is, Bethesda games take at least a minute to load.

No matter what year it is, Bethesda games take at least a minute to load.

There's and SKSE plugin that fixes that

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#95 · Quote Reply

i mean, a 23 year old codebase is bound to have some tech debt.

They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#96 · Quote Reply

It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap

I fucking hope not. Unreals's graphics engine looks terrible

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#97 · Quote Reply

We are not talking about a scenario where they only had 2 years to pump out new content so they had to work with what they had. That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

1: They were making games in that time, just not Elder Scrolls

2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games

3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you're doing right now

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#98 · Quote Reply

this shuts down rumors that bethesda will move to unreal engine for ES6 It shuts down rumors that Bethesda will move to pure Unreal Engine for ES6, though I never believed that to be the case. I see the Oblivion remaster as a bit of a proof of concept of sorts - the potential to have the world, scripts, logic, and physics running on the Creation Engine that devs (and modders!) are intimately fa...

Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me

I don't think that's as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.

Also, Unreal's graphics engine looks awful

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mnemonicmonkeys sh.itjust.works mnemonicmonkeys@sh.itjust.works
Joined: 2023-06-17
#99 · Quote Reply

I believe physics is still mostly Havok, so it's not them. They are just that... amazing at using it. The annoying part about the "creation engine" is that it's still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point. With time, people have developed t...

The annoying part about the "creation engine" is that it's still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it.

This is literally every commercial game engine, including Unreal and Unity

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lime! feddit.nu lime@feddit.nu
Joined: 2024-08-21
#100 · Quote Reply

They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on

that's not a complete rewrite. hell, depending on how it was architected it may just be a recompile

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chunes lemmy.world chunes@lemmy.world
Joined: 2025-04-08
#101 · Quote Reply

We need more diversity in game engines, not less, so I'm fine with this

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