New: Screen space reflection toggle graphics option
New: In-game poster art (including those by our competition winners)
Improved controller support (simplified controls, virtual cursor, onscreen keyboard etc.)
Memory footprint optimizations
Memory leak fixes
Updated object icons
Updated furniture icons
Price revisions for some furniture and items
Localization update
New page-based contents for décor editing as opposed to scrolling list for easier & faster navigation
Improvements to cruncher V-mail legibility
Various small UI Tweaks
Improvements to auto travel navigation
Improved distant citizen LOD model with correct scale
Improved ball & grenade throwing physics
Player can now log in on their own purchased cruncher
Fixed: Lots of bugs in v-mail sender/receiver logic, tweaked spawning parameters
Fixed: Added some missing junk item descriptions
Fixed: Cruncher cursor now properly controlled with ‘Primary’ or ‘Select’ button action
Fixed: Control glyph was broken for the escape key
Fixed: Extra dialog option visible in dialog choice menu when in high resolutions (4k+)
Fixed: In ‘Dead of Night’ it was possible for the flophouse owner to live on an echelon floor and be very difficult to access.
Fixed: Room contents now updates properly when moving between rooms in the décor menu
Fixed: Some ‘null’ furniture could be displayed within the décor menu’s current room furniture list
Fixed: Hanging basket placement position in décor edit mode was wrong
Fixed: It was possible to ‘resume game’ when there was no game loaded, resulting in a blank world loaded, if you spammed a button during the game’s initial load screen.
Fixed: An issue where the player was unable to get crushed by an elevator
Fixed: Turning a camera off and back on again within the security app would cause the camera itself to appear in captures
Fixed: If visible but far away, citizen photo images could appear blank when loading a game or looking at CCTV captures.
Fixed: In some languages with some items the object name text when looking at them was not displayed.
Fixed: Security system breaker box bugs
Fixed: Using the in-game text input search fields could result in them keeping focus after the case board was closed, resulting in loss of input.
Fixed: Wooden fence geometry & UV
Fixed: UI time text could overlap other parts of the UI on certain non-ENG languages
Fixed: Security disabled states were not saved properly
Fixed: Elevator controls UI can no longer overlap the containing window
Fixed: Physics objects could disappear if thrown too high while in certain areas
Fixed: When starting a new game in sandbox mode and setting 0 starting lockpicks, the game displayed ‘99’ lockpicks in the UI.
Fixed: Player unable to purchase lockpick kit when inventory was full even though it does not take up an inventory space.
Fixed: Being able to turn in side jobs multiple times
Audio: Proper can impacts for wall and floor
Audio: Echelon barrier now emits sound
Audio: Sea splashes for chucking different sized things in the sea
Audio: Minifridge now has its own sounds
Audio: New music tracks added
Audio: Grenades now momentarily affect player hearing
Audio: Flash bomb causes temporary ringing at close range