| Post Reply | RetroFed Forum Forum Index
» Gaming
Page 2 of 2 Goto page « First Previous 1, 2 |
| Author | Message | ||
|---|---|---|---|
The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
Yeah that's what I was wondering about. The multiple endings are so fuckin worth it. I really hope they do a sequel to this one, because I rank it second best out of the whole series (behind AC4A, of course). Hopefully, that sequel brings back weapon arms and the ability to equip multiple melee weapons, but even if it doesn't, I'd still play the shit out of it.
This was my first AC, so I don't have any frame of reference, but I thought it was great and hope so too. That being said, my favorite FromSoft title (Sekiro) never got a sequel, so I've been hurt before. |
||
| 2 | |||
|
PabloSexcrowbar
piefed.social
PabloSexcrowbar@piefed.social Joined: 2025-11-22 |
This was my first AC, so I don't have any frame of reference, but I thought it was great and hope so too. That being said, my favorite FromSoft title (Sekiro) never got a sequel, so I've been hurt before.
If you liked this one, I strongly encourage you to get a PS3 emulator and give Armored Core For Answer a try. The menu music alone makes it worth the setup. https://youtu.be/lf6vg4jMvhY?si=rp0KgUS8qP5UgR1M |
||
| 2 | |||
wdx
feddit.org
wdx@feddit.orgJoined: 2024-07-01 |
I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.
Disco Elysium and Recruiting Kuuno de Ruyter come to mind |
||
| 6 | |||
|
taiyang
lemmy.world
taiyang@lemmy.world Joined: 2023-07-08 |
I wish the industry would just adopt standards like what RetroAchevements already does that prohibits both ends of the spectrum. Excessive achievements (as well as multiplayer) get subsets, progression achievements still exist but mostly to track "beating" a game. Nothing too easy, although April 1sts "Baby Mode" set for FF8 was fantastic. Lol Having a standard made it higher in my mind than Steam achievements. Technically PS and Xbox have set rules too but not nearly as well thought out (e.g. what classifies as a Bronze vs Gold) and still allow some real unoriginal bullshit lol |
||
| 8 | |||
|
Janx
piefed.social
Janx@piefed.social Joined: 2025-12-19 |
That was a fun achievement, and not really that difficult. Only way you could fail was if you forgot the gnome somewhere.
Forgot the what? Oh, DAMN IT! |
||
| 3 | |||
The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
If you liked this one, I strongly encourage you to get a PS3 emulator and give Armored Core For Answer a try. The menu music alone makes it worth the setup. https://youtu.be/lf6vg4jMvhY?si=rp0KgUS8qP5UgR1M
I need to go back through the favorites for sure. I've heard good things about that one. |
||
| 1 | |||
|
eleijeep
piefed.social
eleijeep@piefed.social Joined: 2025-09-22 |
Novels should have achievements, maybe one "understand the basic text of the book" and another "Understand the subtext while being hammered by three different drugs and being 72hrs awake"
"complete the entire book without reading the same page twice" |
||
| 6 | |||
RebekahWSD
lemmy.world
RebekahWSD@lemmy.worldJoined: 2023-10-19 |
I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.
I was thinking how in games where you can date people, you can see which characters are less loved (or added more recently) by how far down they are. |
||
| 10 | |||
DudeImMacGyver
kbin.earth
DudeImMacGyver@kbin.earthJoined: 2025-01-11 |
I liked ”Go outside" in Stanley's Parable: Don't play the game for 7 years. |
||
| 41 | |||
|
Ryanmiller70
lemmy.zip
Ryanmiller70@lemmy.zip Joined: 2025-08-04 |
I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.
Some rare achievements are just funny. One of the rarest ones I have on Steam (3% of players have) is to play the credits which can be accessed from the settings on Blazblue Cross Tag Battle. |
||
| 10 | |||
|
Rentlar
lemmy.ca
Rentlar@lemmy.ca Joined: 2023-03-14 |
"Create a character" - 10% of players have this achievement |
||
| 47 | |||
|
baguettefish
discuss.tchncs.de
baguettefish@discuss.tchncs.de Joined: 2023-07-06 |
"complete the entire book without reading the same page twice"
the real comment is always in the comments |
||
| 4 | |||
|
Jrockwar
feddit.uk
Jrockwar@feddit.uk Joined: 2023-06-20 |
"Create a character" - 10% of players have this achievement
That must be Monster Hunter. As a person with ADHD... I kid you not, it took me months to get through Monster Hunter's World character creator, and by the time I managed, I had already lost interest in the game. |
||
| 12 | |||
|
teegus
sh.itjust.works
teegus@sh.itjust.works Joined: 2023-08-02 |
I liked ”Go outside" in Stanley's Parable: Don't play the game for 7 years.
It's five years, I got it in january! |
||
| 16 | |||
|
bluesheep
sh.itjust.works
bluesheep@sh.itjust.works Joined: 2025-06-30 |
The runback for the Last Judge wasn't even that terrible, just annoying and time consuming. There's another one called Groal The Great which is: ::: spoiler spoiler not great at all :::
Especially if you don't know about Tap for spoilerthe secret bench, and even than it's still not great. Fuck Groal |
||
| 5 | |||
CerebralHawks
lemmy.dbzer0.com
cerebralhawks@lemmy.dbzer0.comJoined: 2025-08-18 |
There are plenty of gamers (myself included) who do actually like well-designed achievements, and they can actually really help you vary how you engage with a game. I'm sure that publishers also love the analytics, but pretending that they aren't for regular people at all is silly too.
I mean, sure, but let's not put the cart before the horse. Achievements exist for analytics. That's why Microsoft built the system. And some developers cared and used them that way (for example, Bethesda). Some developers did not care (look at the Avatar game everyone rented just to get a quick and easy 1000GS). And yes, some achievements were well designed and funny. Then there's Nintendo saying they will never support achievements for analytics, yet some of their games have them solely for the player's enjoyment, such as Animal Crossing. Rather than Gamerscore (or Trophies), you get Nook Miles which can be used to buy some things. The system is completely optional to engage with, but provides that same/similar "dopamine rush". And that's fine. So yeah, not pretending anything, just amazed that most people don't understand why they exist in the first place. That said, I think I recall reading that Xbox provided/provides publishers with a means to hide "Achievement Hunters" from the analytics entirely. That is to say, if as a player, your goal is to simply collect all the achievements, and/or maximise your Gamerscore (or Trophy collection), your metrics are less valuable to the publisher than someone who is just playing the game normally and the achievements show the choice they made. For example, not only did Fallout 3 have the karma choices (3 separate achievements for each level that had one), Oblivion had two mutually exclusive achievements for picking a faction in the DLC. And BioWare games make use of this a lot. So yes, while they can see which one you went for first, it's not useful information because the one you went for last is the one you stuck with. So they just throw out that data. Or they can. So two things you can do to mitigate your data being used to vote for how the next game will turn out: One, play the game after the next game has come out. They should no longer care about the analytics. Two, get all the achievements. Your data is less valuable. On the flip side, if you want your data to matter, play the game when it's relatively new, and make choices based on your morality rather than what you think it should be. I'd also like to point out that there are a handful of games that collect this information without using the achievement system and show you the data. All of the first three Life is Strange games do it. (I haven't played the two newest ones.) As Dusk Falls, which was published by Microsoft, does it as well. I think the Telltale games (e.g. The Walking Dead) do it, too. What's really cool about this system is, at the end of each chapter, you can not only see how your choices stacked up against gamers around the world, but you can also filter it down to those on your friends list (local to Xbox Live, PlayStation Network, or Steam). As Dusk Falls takes it a step further, giving you a preview of how other choices branch the story in other ways. Personally, I think this system is the best system. They're still collecting data on how you play, but they're presenting that data back to you in a meaningful way. |
||
| -1 | |||
|
Burninator05
lemmy.world
Burninator05@lemmy.world Joined: 2023-06-30 |
Achievements sometimes just don't register (e.g. when playing a game with mods). I've been playing Factorio for many years and still don't have most of the achievements despite having hit those milestones.
For a lot of games there is a mod that reenables achievements. |
||
| 1 | |||
DudeImMacGyver
kbin.earth
DudeImMacGyver@kbin.earthJoined: 2025-01-11 |
It's five years, I got it in january!
Ah OK, it's been a while for me. Congratulations! |
||
| 1 | |||
|
Caveman
lemmy.world
olafurp@lemmy.world Joined: 2023-08-19 |
I dropped off there, but not because they explode, which I didn't know. For me it felt like I got an idea of what the game was going to be like, not really going somewhere new compared to Hollow Knight and being a slog with long annoying runbacks. Not sure if that feeling is accurate for what it would have been like to continue, but importantly for the analysis it was a culmination of everythin...
It's a matter of taste. The runback is as exercise in speedrunning which allows you to sharpen the core skills until you can pass everything fast without losing HP. At the point where you pass everything with full HP it's not a slog anymore, just going through the motions. |
||
| 4 | |||
|
SleeplessCityLights
programming.dev
SleeplessCityLights@programming.dev Joined: 2025-10-03 |
Semi-fun fact: The tops ones are sometimes a really easy way to do basic analytics without setting anything fancy up, which is handy for small/indie studios. That's why you might see ones for simple things like starting an online match, beating the tutorial, equipping a item, etc.
It's the other way around, you build in the analytics earlier in development and add the achievements during polishing. Why would you add achievements when you don't even know if that feature will make it to release. |
||
| 1 | |||
|
binarytobis
lemmy.world
binarytobis@lemmy.world Joined: 2025-06-30 |
The runback for the Last Judge wasn't even that terrible, just annoying and time consuming. There's another one called Groal The Great which is: ::: spoiler spoiler not great at all :::
Tap for spoilerThe fake bench before him that forces you to get diseased was so offensive I almost quit, but I kept going on, determined to reach the end. I was nearly at the end of the game when I reached Crust King Khann. Tap for spoilerI miraculously cleared the first three gauntlet rooms on the way to him before dying in the fourth. When I went back in and realized it was going to make me start from the beginning each time, and that it may take me ten or so times after I finally reach the boss to finish, I immediately uninstalled. People who love the runbacks will say things like “Once you’re good enough, the runbacks aren’t a slog they are just time consuming.” That’s exactly what a slog is. If the game made you put in the first 100 digits of pi every time you died, no one would play it because it was wasting your time. Punishing you for dying by burning a significant chunk of your real world life span is not something I want to encourage. My disdain for games that have no respect for the player’s time seems to be uncommon. I criticized Blue Prince for the same reason, and people strongly disagreed. |
||
| 3 | |||
|
binarytobis
lemmy.world
binarytobis@lemmy.world Joined: 2025-06-30 |
I completed all the Path of Exile achievements and the most frustrating was to Capture the Flag. Capture the Flag is a dead game mode so you can be queued literally forever and never find a game. You have to personally wrangle 6 people, convince half of them to queue in a different party without anyone leaving and then actually play the match (which crashes almost immediately).
The only achievement I don’t have in Escape Simulator 1 and 2 is to finish a level in multiplayer. There’s no matchmaking and my IRL friends aren’t interested. Sucks. |
||
| 1 | |||
|
Evotech
lemmy.world
Evotech@lemmy.world Joined: 2023-10-11 |
Install the game. More like 80% |
||
| 21 | |||
|
Evotech
lemmy.world
Evotech@lemmy.world Joined: 2023-10-11 |
That must be Monster Hunter. As a person with ADHD... I kid you not, it took me months to get through Monster Hunter's World character creator, and by the time I managed, I had already lost interest in the game.
Jus press random |
||
| 4 | |||
justdaveisfine
piefed.social
justdaveisfine@piefed.socialJoined: 2025-06-23 |
It's the other way around, you build in the analytics earlier in development and add the achievements during polishing. Why would you add achievements when you don't even know if that feature will make it to release.
You'll have to forgive me because I'm barely a developer, but what I've seen indie devs use is when the game is ~95% completed or in early-access or beta, you add achievements to keep track of general player's progress and see what features are being used or not, which lets you hone in on areas of the game that may need attention or aren't being used. Sometimes this is just for post-1.0 patches but it can also be to determine what the next project is going to look like if certain features didn't seem to get any attention. |
||
| 1 | |||
|
leftzero
lemmy.dbzer0.com
leftzero@lemmy.dbzer0.com Joined: 2025-06-08 |
I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.
If I recall correctly Return of the Obra Dinn has one for blaming the Captain for every single death (arguably true if we're being argumentative, but I can't give that bastard Nicholls a free pass), which admittedly takes some effort, as you still have to play the whole game (which is great on a first or even second time, not so much on an nth time just for the achievement). |
||
| 3 | |||
|
leftzero
lemmy.dbzer0.com
leftzero@lemmy.dbzer0.com Joined: 2025-06-08 |
TIL people still don’t know that achievements are a front for analytics. They’re not for you. They’re for publishers. Fallout 4 didn’t initially let you play a bad guy because the analytics from Fallout 3 achievements showed them that a vast majority of players hit each level achievement at good karma. They were checking for that. They just didn’t expect the bad karma gamers to be so vocal.
Analytics don't need to be public. It's often better for the analyst if they're not. There are much better, much more detailed ways to gather analytics from your own game than achievements. Achievements are very obviously not analytics. Not for the developers or publishers, at least, or for anyone whose livelihood depends on analysing how players play games. They're incentives to drive player engagement. A way to further, uh, gamify the game. You might be bored of killing goblins, but you've almost reached the achievement, just 132 goblins more. And then you're almost up to some other achievement, so you keep playing a bit more. And up goes the playtime. Which is something analytics are very interested on (since it often contributes to discoverability), even if no achievement measures it. |
||
| 1 | |||
|
Miphera
lemmy.world
Miphera@lemmy.world Joined: 2023-09-19 |
::: spoiler Tap for spoiler The fake bench before him that forces you to get diseased ::: was so offensive I almost quit, but I kept going on, determined to reach the end. I was nearly at the end of the game when I reached Crust King Khann. ::: spoiler Tap for spoiler I miraculously cleared the first three gauntlet rooms on the way to him before dying in the fourth. When I went back in and real...
that's actually not the case, after the third gauntlet room there's one of those giant drill spikes you have to hit that falls and breaks through the floors below, letting you skip all 3 major gauntlets, only leaving the short 4th one regarding runbacks, imo they're fun, so sure, they take time, but anything in a game takes time to do. And all but one of the runbacks are less than like 40s long, I see them as a phase 0 of boss fights, and greatly enjoy them. They also change things up so it's not just permanently fighting the boss itself the entire time. My caveat here is that the movement system being fun adds to that a lot, so in things like the 3rd person Souls games, if it's just a long sprint, it's not as interesting, whereas Silksong has one of my favorite movement systems in gaming, so I even looked forward to the runback when I died against Last Judge. |
||
| 2 | |||
|
Daedskin
lemmy.zip
Daedskin@lemmy.zip Joined: 2025-06-26 |
I sometimes like to look at the fall-off rate of players by looking at the global achievements. With Silksong as an example, for the first few months there was a pretty big drop in "Defeat the Last Judge" achievements from everything else in Act 1, but surprisingly very little drop-off after that, which suggests that was a major wall for people, and many quit at that point.
I think it's funny that I didn't even find the Last Judge until the end of act 2, so it was a pretty easy boss in my playthrough |
||
| 2 | |||
Brave Little Hitachi Wand
feddit.uk
yakko@feddit.ukJoined: 2025-01-08 |
Jus press random
True but is this your first time telling someone with ADHD "just don't have a problem?" They always love that. |
||
| 8 | |||
|
SeptugenarianSenate
leminal.space
SeptugenarianSenate@leminal.space Joined: 2023-10-17 |
True but is this your first time telling someone with ADHD "just don't have a problem?" They always love that.
[deleted]
|
||
| 3 | |||
|
timestatic
feddit.org
timestatic@feddit.org Joined: 2024-07-01 |
This is (one of the many reasons) why I disable achievements on all of my games.
You don't want the dopamine? Bro you're literally playing video games |
||
| 3 | |||
Brave Little Hitachi Wand
feddit.uk
yakko@feddit.ukJoined: 2025-01-08 |
[deleted]
A little of column A... But don't worry, even if your advice is perfect most of the time it literally won't help. There's deeper shit going on, ADHD is way more intense than most anybody realises. |
||
| 3 | |||
hakase
lemmy.zip
hakase@lemmy.zipJoined: 2025-06-11 |
You don't want the dopamine? Bro you're literally playing video games
Imo this mindset is everything wrong with video games today. |
||
| 1 | |||
AMillionMonkeys
lemmy.world
AMillionMonkeys@lemmy.worldJoined: 2023-06-13 |
Imo this mindset is everything wrong with video games today.
Weird take. If video games aren't supposed to be enjoyable and rewarding, what should they be doing? |
||
| 4 | |||
hakase
lemmy.zip
hakase@lemmy.zipJoined: 2025-06-11 |
Weird take. If video games aren't supposed to be enjoyable and rewarding, what should they be doing?
Being psychologically manipulated into continuing to play a game that I wouldn't otherwise certainly doesn't sound very enjoyable and rewarding, but that may just be me. I avoid achievements specifically because video games are supposed to be enjoyable and rewarding. A game should succeed or fail on its merit alone, not how well it plays the manipulative achievement metagame. |
||
| 2 | |||
|
stupidcasey
lemmy.world
stupidcasey@lemmy.world Joined: 2023-06-20 |
Still haven't built up the courage to try the top one for Fortnite yet. |
||
| 3 | |||
|
Pizzacheese4
lemmy.world
Pizzacheese4@lemmy.world Joined: 2023-06-12 |
Ah OK, it's been a while for me. Congratulations!
There's also the achievement on the super deluxe version of the game, where you don't play for ten years |
||
| 2 | |||
|
SleeplessCityLights
programming.dev
SleeplessCityLights@programming.dev Joined: 2025-10-03 |
You'll have to forgive me because I'm barely a developer, but what I've seen indie devs use is when the game is ~95% completed or in early-access or beta, you add achievements to keep track of general player's progress and see what features are being used or not, which lets you hone in on areas of the game that may need attention or aren't being used. Sometimes this is just for post-1.0 patches...
The achievements are an after-thought. You add the analytics during development, it's hard to make meaningful decisions without data and you would do work on achievements that you would throw away. |
||
| 1 | |||
|
timestatic
feddit.org
timestatic@feddit.org Joined: 2024-07-01 |
Imo this mindset is everything wrong with video games today.
I mean it depends on how much but video games mostly work by being more interesting or exciting than every day life. I don't like overstimulating video games too but I don't see achievements being the culprit |
||
| 1 | |||
| Post Reply |
Page 2 of 2
Goto page
« First
Previous
1, 2
Back to top |