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scala
lemmy.ml
scala@lemmy.ml Joined: 2023-06-10 |
I remember being very annoyed, for years, that Microsoft stoped releasing their flagship gaming franchise, Halo, for their most popular platform: Windows. For years, only Halo and Halo 2 were released for PC, and Halo 2 was almost unplayable due to Microsoft's massive cockup with Games for Windows Live. It was clear they didn't give a shit about their customers as they tried to force them to re...
Play splitgate. It's pretty much halo done right. And works on Linux flawlessly. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
It works pretty well. The console network fees fund infrastructure, the employees that run the infrastructure, etc. neither the gas tax nor the console network fees are arbitrary. As for the “required renewal despite not using it” thing we just have other things for that in the form of vehicle registration.
I mean where they spend the money is irrelevant. If I rob you, is it suddenly okay if I spend your money responsibly? No. PC has had online multiplayer since the creation of the internet, and PC did it without ever having a fee on top of internet access. I would also argue that playstation plus membership fees, with all their millions of dollars, have not created a better environment than what available on PC for free, so... |
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Jakeroxs
sh.itjust.works
Jakeroxs@sh.itjust.works Joined: 2023-07-03 |
To be honest Phil's just done a bad job at the helm or maybe wasn't empowered to do the things that needed to be done. Everything since the xbox360 has been weak from Microsoft, although Sony has really only held on due to some banger first party games. Nintendo continues to understand that you need to offer something different in the console space to remain relevant. While the steam deck (and ...
At the very least they've continued to have their games on PC too 🤷 |
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GreenBottles
lemmy.world
sturmblast@lemmy.world Joined: 2023-07-07 |
... we could have both industries... but fuck AI |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
well. The console network fees fund infrastructure I mean where they spend the money is irrelevant. If I rob you, is it suddenly okay if I spend your money responsibly? No. PC has had online multiplayer since the creation of the internet, and PC did it without ever having a fee on top of internet access. I would also argue that playstation plus membership fees, with all their millions of dollar...
So it’s ok to pay money for infrastructure for your car to use, but when you have to pay for the infrastructure for your video games it’s robbery? Now I feel like you’re the one being arbitrary.
This tells me you weren’t around for the early days of PC gaming. On the contrary, PC gaming went through a couple phases when it came to online multiplayer. Early multiplayer games often didn’t have matchmaking or dedicated server discovery at all, then there was the Gamespy era where a bunch of games delegated their multiplayer matchmaking to a third party with limited functionality and ads unless you paid a premium subscription. It was the game consoles that really fixed multiplayer early on with their party systems that persisted outside of each game. Today Steam has similar functionality, but Valve is just eating those costs, just as Sony used to. Difference is Valve doesn’t have to sell you your computer at a loss, they they can have loss leaders like that in different areas. |
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imetators
lemmy.dbzer0.com
imetators@lemmy.dbzer0.com Joined: 2025-06-10 |
So. In the other post they promised not to go AI, but in this one we see black on white proof that she is totally gonna dive deep into ai gaming? Makes me think how much longer gamers (your typical cod/fifa gamer) will stay silent? P.S. Players do not have to become loud. Best way to actually tell gaming industry to fuck off with their anti-consumer narrative is to vote with your wallet. Yes, it is that easy. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
I mean where they spend the money is irrelevant. So it’s ok to pay money for infrastructure for your car to use, but when you have to pay for the infrastructure for your video games it’s robbery? Now I feel like you’re the one being arbitrary. PC has had online multiplayer since the creation of the internet This tells me you weren’t around for the early days of PC gaming. On the contrary, PC ga...
We already discussed this. The Playstation Plus subscription isnt paying for internet infrastructure. PC has no monthly fee, and it's infrastructure is exactly the same.
Oh I was... So Xbox game pass released in 2002, PlayStation followed much later in 2010. In 2002 Warcraft 3's multiplayer was fine. In 2002 Battlefield 1942 was fine; It was a good as Halo's multiplayer, which somehow ALSO had fine multiplayer at release in 2001 despite the subscription service for multiplayer not until a year after the game had already launched.
Even if I gave you that, the subscription "fee" isn't what fixed multiplayer design, that was fixed by... Game developers. |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
but when you have to pay for the infrastructure for your video games it’s robbery? We already discussed this. The Playstation Plus subscription isnt paying for internet infrastructure. PC has no monthly fee, and it's infrastructure is exactly the same. This tells me you weren’t around for the early days of PC gaming Oh I was... So Xbox game pass released in 2002, PlayStation followed much later...
It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain.
Xbox GamePass released in 2017 and has nothing to do with multiplayer. The multiplayer service Xbox live released in 2002 and PlayStation followed in 2006. You’re not beating the allegations.
Game developers were uninvolved in the fix for multiplayer design. Game developers are unsurprisingly, only involved in the development of their game. The reliable third party social systems were designed by engineers at Xbox and Sony, and on the PC side at Valve. Multiplayer existed on consoles prior to Xbox Live and PlayStation Network, but just like their PC counterpart, it was clunky, unintuitive, and inconsistent between games. The PlayStation network and XBL were created as a direct result of those issues. |
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Captain Aggravated
sh.itjust.works
captain_aggravated@sh.itjust.worksJoined: 2023-06-20 |
So. In the other post they promised not to go AI, but in this one we see black on white proof that she is totally gonna dive deep into ai gaming? Makes me think how much longer gamers (your typical cod/fifa gamer) will stay silent? P.S. Players do not have to become loud. Best way to actually tell gaming industry to fuck off with their anti-consumer narrative is to vote with your wallet. Yes, i...
But no one does. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
We already discussed this. The Playstation Plus subscription isnt paying for internet ~Multiplayer~ infrastructure. It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain. Oh I was... So Xbox game p...
Yeah sorry, what is this... Like the third time I've stated this? PC did all of the things you're claiming without an extra subscription fee. Sure, maybe Xbox took some subscription fees and funded infrastructure, that's not my point. My point is they didn't need to, as evidenced by someone else who did the exact same thing without the subscription model. Playstation and Xbox, as a publicly traded hardware and software company, are much more pressured to discover and capture extraneous revenue sources; and the vast majority of the subscription income went to investors. Maybe it's helpful to point out that Valve doesn't have public investors, and the vast majority of game development companies also don't have investors. The simplest solution here is that the subscription fee was created out greed, not necessity. |
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fishy
lemmy.today
fishy@lemmy.today Joined: 2025-01-28 |
So. In the other post they promised not to go AI, but in this one we see black on white proof that she is totally gonna dive deep into ai gaming? Makes me think how much longer gamers (your typical cod/fifa gamer) will stay silent? P.S. Players do not have to become loud. Best way to actually tell gaming industry to fuck off with their anti-consumer narrative is to vote with your wallet. Yes, i...
Would it even matter to a FIFA player though? The game's mechanics are not that different from generation to generation and I think AI could decently simulate player stats and likeness. They'll probably lap the slop up and ask for more. |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain. Yeah sorry, what is this... Like the third time I've stated this? PC did all of the things you're claiming without an extra subscription fee. ...
It did not do all those things. Not until very recently, and only through Steam. You can say it as many times as you want, that doesn’t make it true lol.
Sony did it for awhile without the subscription model too. Thats not evidence that they didn’t need to. The cost of infrastructure needed to maintain this model has gone up in the last 25 years with more players, higher expectations, and added complexity contributing to more manpower and higher salary expectations. A free service doesn’t scale very well when it gets exponentially more expensive to maintain as time goes on. Sony was able to subsidize that service at one point in time but very understandably they can’t do that in the big 26. They already sell the hardware at a loss, if they continued to provide that infrastructure for free, leaving them only with commission on PS store sales, but also we don’t want them to take that big a cut from game developers, and we want them to still provide disk drives so we can buy and share games outside their store, and also we don’t want them to buy studios and make games exclusive to their platform… like corporate greed is one thing but also god forbid we just pay a reasonable price for the things we use. Valve on the other hand doesn’t have to worry about this because they were never in the hardware game to begin with, and now with the Steam Machine they’ve already confirmed they’re not subsidizing hardware. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
Yeah sorry, what is this... Like the third time I've stated this? PC did all of the things you're claiming without an extra subscription fee. It did not do all those things. Not until very recently, and only through Steam. You can say it as many times as you want, that doesn’t make it true lol. My point is they didn't need to, as evidenced by someone else who did the exact same thing without th...
Now you're being a bit unfair by bundling together console hardware and software while keeping PC hardware and software separate. To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles. If I had to guess I'd say that in 90% of cases the innovation occured on PC due to it being an open ecosystem with freely available development hardware and higher numbers of developers. Big successful companies generally don't come up with big new good ideas, they steal them from other products that have already been proven. But let's just looks at this differently. In 2004 the Microsoft video game division reported profits of 2.75 billion. The Xbox live service reported 750,000 subscribers each paying $50 a year, or $37,500,000. The absence of Xbox live would have reduced Microsoft game divisions profits from 2.75 billion to 2.71 billion. Basically a rounding error. Microsoft could have easily funded any of the developments absent the subscription just as Playstation did for years later; just as PC does until this day |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
and only through Steam Now you're being a bit unfair by bundling together console hardware and software while keeping PC hardware and software separate. To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles. If I had to guess I'd say that in 90% of cases the i...
Taking into account every available piece of software, those features appeared on PC 15 years or so after consoles. And only really achieved similar feature parity with early consoles in 2018, and only if you buy all your games from Steam.
In this case the PC company Valve “stole” them from Xbox and Sony. That doesn’t really help your argument at all here, on the contrary it just goes to show how much easier valve has had it as all they’ve had to do is follow a blueprint, keeping their costs lower which uniquely helps them subsidize them.
In 2004 the Xbox division of Microsoft reported $0 in profits. Xbox division became profitable for the first time in 2008. Know what was the driving force behind that sustained profitability? Do I really need to tell you the answer or do you think you can guess? |
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Noxy
pawb.social
noxypaws@pawb.socialJoined: 2024-12-16 |
Hard disagree. The indie gamer era has never been better. Hell, based on my hopeless addiction to Space Station 14, it's also a great time to an open-source gamer. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles Taking into account every available piece of software, those features appeared on PC 15 years or so after consoles. And only really achieved similar feature parity with early consoles in 2018, and only if y...
Okay. Pick a gaming feature that you believe was created by console manufacturers from 2002-present. |
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Noxy
pawb.social
noxypaws@pawb.socialJoined: 2024-12-16 |
I don’t have a single exclusive for PlayStation 5 that didn’t also come out on ps4. So idk, I’d probably say Astro Bot is PlayStation’s game
Why is that a bad thing? I can understand if the ps5 version is held back by the limitations of the ps4, but I fundamentally don't understand why anyone thinks any game being platform-exclusive is a good thing. |
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AdolfSchmitler
lemmy.world
AdolfSchmitler@lemmy.world Joined: 2023-07-01 |
Hard disagree. The indie gamer era has never been better. Hell, based on my hopeless addiction to Space Station 14, it's also a great time to an open-source gamer.
Agree. I've been buying more games than ever and they're mostly indie. Best part is you can get them for like $10 - $20 if you wait for a steam sale. Necesse might be my favorite so far. It's like rimworld and terraria had a baby. |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
Okay. Pick a gaming feature that you believe was created by console manufacturers from 2002-present.
Xbox Live, the very thing we’re talking about, was the original unified party system. Prior to it, there were third party voice chat systems and third party lobby systems, but these were disparate systems you had to maintain separate identities for. Difference games supported different lobby systems so you couldn’t even have just one of each either. Xbox was the first to tie these things together under one “Gamertag” as one persistent presence and identity you could use to coordinate all your friends together in to chat, join in games through, collect persistent achievements, etc. Many years later we now have that on PC via Steam, but even then that doesn’t cover all games on the platform since there are games locked to Epic, Uplay, or indie games sold direct through a website. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
Xbox Live, the very thing we’re talking about, was the original unified party system. Prior to it, there were third party voice chat systems and third party lobby systems, but these were disparate systems you had to maintain separate identities for. Difference games supported different lobby systems so you couldn’t even have just one of each either. Xbox was the first to tie these things togeth...
It seems you're saying is that Microsoft created this amazing playground, and then sold solutions to the problems they created when they fenced it off, and then passed that off as innovation with a subscription fee? The party system, the group screens, the voice chat, these were all created to make up for the short comings of consoles. Our players can't install ventrilo on Xbox. They can't quickly type a message on a keyboard and hit enter, so let's create a solution for the problems that we created when we made this locked ecosystem; and then call it revolutionary, and a the first of its kind. So I don't know... You're saying everything that Xbox did was doable before on PC, but required multiple accounts and apps; but then Xbox needs lots of money to copy those features into their product? Don't know if I buy it, and I certainly don't 20+ years and billions of dollars buy it. You've said a few times now that steam took 15 years to add these feature and it seems obvious to me why. We already had that shit. Sure it's convenient on console, but it's not subscription worthy. Think of any other system that incorporated already existing features together to form a more convenient enjoyable experience and you'll see that there isn't a subscription fee. Public malls, smart phones (still replaces multiple products without a data plan), Gas station/convenience stores, Google has been consolidated products together and building infrastructure for decades; and no subscription fee, and I guarantee you Googles infrastructure is light-years beyond Xbox, Xbox probably runs a lot of shit through Google. |
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Encrypt-Keeper
lemmy.world
EncryptKeeper@lemmy.world Joined: 2023-07-03 |
It seems you're saying is that Microsoft created this amazing playground, and then sold solutions to the problems they created when they fenced it off, and then passed that off as innovation with a subscription fee? The party system, the group screens, the voice chat, these were all created to make up for the short comings of consoles. Our players can't install ventrilo on Xbox. They can't quic...
Now that several of the points you’ve made have been proven concretely wrong, and you just keep moving the goal posts further and further each time, I feel like your argument has been muddied to the point that I don’t really know what it is anymore. “Yeah Xbox was the first to build a product like that, but we used to have 30 different products that did some of those things, entirely separately from each other without any integration or cohesion, most of which have been largely lost to time because the way Xbox did it was so much better it became the expected standard for the next 20 years for everyone else to copy, so therefore they don’t get any credit” OK. Let’s recap:
We proved that was wrong because there are all kinds of fees, taxes, and mechanisms in the real world that exist to fund infrastructure.
We proved that was wrong because Xbox Live was the first to do it in 2008. Prior to Xbox, there was no app that provided this functionality.
We proved that you don’t know the difference between revenue and profit, or the fact that this infrastructure and hardware subsidization lead to Xbox being unprofitable for years after you thought they were profitable. Now you’re changing directions to other products that did something entirely unrelated to what we’re talking about, in order to find some parallel in an entirely different market. We’re REALLY grasping at straws here now.
Such as?
You mean those things that have proven to be economical failures? This just disproves your own point??
So hardware that doesn’t cost you a dime to use day to day unless you… use their infrastructure to make it interact with other people in a more convenient way? You mean exactly like Xbox Live Like you’re arguing against yourself at this point so you don’t really need me anymore? I’m just going to “declare victory and walk away” so to speak unless you can figure out what point you wanna make. I’m not going to give you anymore of my time to this game of whack-a-mole. |
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Buddahriffic
lemmy.world
Buddahriffic@lemmy.world Joined: 2023-06-30 |
Lol I wonder if windowscentral and MS got in a feedback loop and that's why MS was surprised at how much people hate copilot integration with the OS and every program they can shove it into. |
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Abundance114
lemmy.world
Abundance114@lemmy.world Joined: 2025-12-23 |
Now that several of the points you’ve made have been proven concretely wrong, and you just keep moving the goal posts further and further each time, I feel like your argument has been muddied to the point that I don’t really know what it is anymore. “Yeah Xbox was the first to build a product like that, but we used to have 30 different products that did some of those things, entirely separately...
Let's promis to only quote once per reply shall me? I don't know how you're doing it but I'm not going to write you a high school length essay with every reply. If you think I sound a bit two sided it because I am, every reply we make generating five different conversations.
I listed them below that sentence... You discussed them. Public malls, Your personal geographic experience of malls is limited and also irrelevant. Dial your mind back to the 1970s and turn off your adversarial mindset and I'm sure you'll be able to make it work. Also malls are absolutely huge, and big booming business in some areas. Cell phones - No, it's hardware that didn't require an extra subscription fee so they could expand "infrastructure". I can absolutely use a phone to make a phone call through numerous apps with just a wifi connection. I cheated two quotes.
Again, it's analagous to the "infrastructure development" of literally every other tech industry; and exemplifies how everyone else somehow expanded infrastructure, without additional subscription fees. Feel free to leave if you're not enjoying the conversation: or do I need to like... Send you $5 a month so you can integrate NOT clicking reply into your Lemmy experience. (Revolutionary idea, lets start this business.) |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Slopya Nadella |
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ChadGPT2
lemmy.world
ChadGPT2@lemmy.world Joined: 2026-01-15 |
The money is in real games, made by real humans, small teams, low budgets, no corpo meddling. It’s time to unplug from these huge corporations and their agendas. They are the ones out of touch. They are the ones in a bubble. The indie scene is thriving. Check it out! Perhaps there is some future market for infinite AI generated slop, but I want no part in that. Games are art. We learn from and relate to art, grow as people. AI is nothing more the. infinite flashing lights. This is dystopian bread and circuses to keep us docile while the billionaires and civilization. |
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ms.lane
lemmy.world
ms_lane@lemmy.world Joined: 2024-06-03 |
To be honest Phil's just done a bad job at the helm or maybe wasn't empowered to do the things that needed to be done. Everything since the xbox360 has been weak from Microsoft, although Sony has really only held on due to some banger first party games. Nintendo continues to understand that you need to offer something different in the console space to remain relevant. While the steam deck (and ...
Xbox died the day Peter Moore left. |
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