Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.
Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.
Trailers
Click to show trailers
If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:
Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:
Normal Randomizer no longer includes randomized goal locations or start locations. Also disables randomized auto turrets, and reduces some randomization rates.
Full Randomizer includes everything Normal used to.
Balance changes are now controlled by options in the Rando menu, disabled by default in Zero Rando modes (see the Wiki page)
Zero Rando should now be almost identical gameplay to vanilla, with bug fixes and optional QoL features. Great for first-time Deus Ex players and purist veterans alike.
If you want the balance changes or more QoL features, play Zero Rando Plus, or check the Rando ➜ Gameplay menu.
New menu to change current game settings (but some won't take effect until you go to a new map)
Multiple, rotating quicksave slots
Fixed Attacking orders for many enemies that break stealth/camo
Example: Mission 8 Hell's Kitchen UNATCO Troops that spawn when a Riot Cop is killed run to the location of the killed cop, instead of directly targeting the player.
A different sound is played when taking 0 fall damage
Slowed down WaltonWare difficulty increases
Fixed riot prod accuracy
Some loadouts now have banned skills, such as By the Book banning computers, lockpicking, and electronics.
New loadouts
Random Starting Aug (instead of Speed Enhancement)
Reduced Aug Set
Straight Edge
No Overused Weapons renamed to Hipster JC, now also starts with EMP Shield, and bans a few augs and laser mods as well
Tweaks to The Merchant items and pricing, now selling more relevant items with more appropriate prices
Minor Changes
Click to expand Minor Changes
Quicksaves now show the map name
Stick With the Prod Pure now has the rubber baton
Alarm Sounder Panels can now be disabled while not alarming, are easier to hack, and have standardized alarm timeouts
Removed decimal linger time because aug energy is checked 4 times per second, not once per second (tiny buff to combat strength and targeting)
Fixed some issues with Ford Schick alliances
Slightly more biocells for Extreme and Impossible difficulties
Slightly tweaked melee weapon rates (made swords slightly more common)
Fixed Plasma/PS20/PS40 damage descriptions
Zero Rando PS20 does 25 damage as the vanilla description suggests
Tweaked grenade fuse length scaling with Demolition skill
Aqualung now prevents bubbles, because science
Using an item from the belt will replace it with another item of the same type instead of emptying the belt slot
Fixed save slot 1000 being overwritten
Fixed Environmental Resistance using energy for 0 damage from fire extinguishers
UNATCO blockade isn't present in Battery Park until the raid on Paul's apartment starts
Images are marked as unviewed when reacquired, and more bingo fixes, especially for Mean Bingo Machine mode
If bingo sound notifications are enabled, a happy beep plays when a bingo line is completed
Fixed WaltonWare not autosaving to a hard slot at the start of each loop
Binocular peeping now works through mirrors
More bingo goals
Bingo goal for drinking Ambrosia now takes into account the small Ambrosia vial hidden in Ocean Lab
Removed duplicate Jocks from most game modes. They are only needed for bingo modes and entrance rando
Crowd Control changes
The Doom Mode effect no longer affects conversation cameras
Only 3 Nasty Rats can be spawned on a map at a time
The Killswitch effect can no longer be used when in conversations/menus
The Marbles effect can now be dropped in conversations
Minor fix for Luminous Path aggression when entering their compound early
Augmentation slots are now displayed in Augmentation Canister highlight text
Probably fixed big robots and karkians blocking paths
Fixed songs that don't have all the sections like combat/conversation
Added an option to prevent automatically adding items to the belt
Fixed item dupe bug from conversations for non-stackable items (like camo or upgrade cans)
Ninja augmentation now has level 5 for Synthetic Heart, and burns 1 energy on activation like Speed Enhancement
Small fix for Smuggler's elevator
Fixed some unlinked shower faucets and heads
Fixed bug with zombies for some augmented NSF terrorists
Updated OpenAugTree to version 2.1
Updated DXVK to v2.5.3
Installer now has an advanced option for DXVK max FPS