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![]() Garan Lorn Member |
Solo dev and content engineer based in Montreal. Building Dead Reckoning — a generation ship sim where you make system-level decisions for a crew that's been asleep for decades. In development in Godot, available in public beta on itch.io. Day job is knowledge architecture and documentation systems. Nights are spaceships. Sci-fi reader. Linux user. Interested in the overlap between how systems store knowledge and how games tell stories. |
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