All about 3D and 2D computer graphics, vector and raster graphics, graphics programming using special APIs (e.g. Vulkan and OpenGL).
Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.
1 members · 14 topics · 0 posts
RetroFed
Welcome to the nostalgia-filled piefed instance of yesteryear.
Open Registration with Application questionnaire.
If you have a question or comment you can post in !meta@retrofed.com or message @DosDude@retrofed.com or @Die4Ever@retrofed.com
In case of downtime and/or emergency, we will post updates on @DosDude@mastodon.social
Some rules we try to uphold:
Be civil. Bigotry is not welcome. This includes (but is not limited to): transphobia, queerphobia, racism, ageism and ableism. We do not promote hate.
Communities need to be Retro or Retro-adjacent.
Please don't upload pornographic content. (use an external image host for that)
All about 3D and 2D computer graphics, vector and raster graphics, graphics programming using special APIs (e.g. Vulkan and OpenGL).
Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.
1 members · 14 topics · 0 posts
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