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insomniac_lemon
lemmy.cafe
insomniac_lemon@lemmy.cafeJoined: 2024-11-20 |
What: 3D meshes (edited in 2D), vertex color. The simplest example would be to start with something like a triangle or hexagon grid, being able to paint each cell to create a design, then export painted cells as an optimized mesh (glb/obj). I know there are probably a few ways to do this manually, though likely not very smooth. Perhaps even involving SVG conversion (either way, likely involving Blender). Why: Billboarded characters/projectiles, items, paintings or other environment details, floor/wall/ceiling tile art, UI icons. This would also give a more consistent/stylized look than manual meshes. How: To me it seems like the newer node-graph applications (Graphite, PixiEditor, or even Blender's geometry nodes) could allow someone to create an editor to do stuff like this (perhaps as an extension). Other related ideas:
Somewhat similar thing, I did see that Joey Carlino made some character creators (Spore, Mii) in Blender. I may eventually attempt something, currently stalled (system issues) and the last polygon thing I tried was a text format/loader (via Raylib bindings) that I only sort of completed (really only usable for a very simple project). |
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