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We should try to keep r/Godot focused on Godot
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The original was posted on /r/godot by /u/omniuni on 2026-05-14 21:29:55+00:00.


I know we want to be helpful and accepting of new game developers, but I continue to see a lot of posts that are related to game design or graphics design that aren't relevant to Godot itself.

I don't mean asking what function of Godot to use, but posts that ask if people like the artwork, or have suggestions for improving the implementation of a mechanic. Ultimately, these kinds of questions are equally as relevant if the game were made in Unity or Unreal. They should be asked in communities that focus on mechanics or artwork.

To some extent, I still expect that there will be edge cases. Progress on making games in Godot, or a Godot game getting released are probably fine as long as they're not too much.

But I don't subscribe to r/Godot to review your pixel art, and I have no way to know if your mechanic is really good until I call actually play a version of your game. There are communities that span across game engines with people who are interested in trying to answer those questions, and they will have much better feedback.

I don't want to discourage new developers, but when a community becomes watered-down in its purpose, it trades quality for quantity. Good questions about Godot that are highly relevant get buried under pixel art updates. And when those same developers need a more boring question that *is* directly about Godot answered, they are likely to find that difficulty in discovery applies to them as well.

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