| Post Reply | RetroFed Forum Forum Index » Pixel Art - pushing pretty pixels around |
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Snowballfighter
lemmy.ca
Snowballfighter@lemmy.ca Joined: 2026-01-15 |
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artifex
piefed.social
artifex@piefed.socialJoined: 2025-06-10 |
Love it. Gives a great, retro, Deluxe Paint-esque vibe. |
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polotype
lemmy.ml
polotype@lemmy.ml Joined: 2026-01-19 |
First of all, this is lovely for a first attempt !
Two final nitpicks : the back of the dimple on the apple seems a bit too open (?) and the bounce light feels a bit high on the apple. It feels like it should be lower and the shadows might need a bit of a deepening... Sorry for the wall of text. It might seem like a lot of negativity, but what you are starting of with is really good. (It took me a few years of botched works to get to the okay level i am at today. You are starting off way better and i bet you are going to progress much quicker. Keep going, i'd love to see more of your work out here) |
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Snowballfighter
lemmy.ca
Snowballfighter@lemmy.ca Joined: 2026-01-15 |
First of all, this is lovely for a first attempt ! However, pixel art is a very "unique" medium and there are a lot of things which will make your art look more natural. Lines : it's just like with other illustration. Except if it's partof the style, you usually want o have clean lines. What that means for pixel art is that mlst of the time, you want your lines to have a constant ratio (eg : do...
Thankyou so much, I'm an old hand at this so this kind of CC is what I crave! I look at some line work in pixel art a see how to improve. The rest will come with practice I'm sure. |
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khannie
lemmy.world
khannie@lemmy.worldJoined: 2023-06-21 |
Love it. Gives a great, retro, Deluxe Paint-esque vibe.
I feel very old but this is nail on the head. |
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ChaoticNeutralCzech
feddit.org
ChaoticNeutralCzech@feddit.orgJoined: 2024-06-23 |
First of all, this is lovely for a first attempt ! However, pixel art is a very "unique" medium and there are a lot of things which will make your art look more natural. Lines : it's just like with other illustration. Except if it's partof the style, you usually want o have clean lines. What that means for pixel art is that mlst of the time, you want your lines to have a constant ratio (eg : do...
That's correct but I don't think there is any place where this rule has been broken except for the ㇓ section (no progression of ratios on a convex curve allows for 1:1 between long stretches of 2:1 and 1:0). And at this resolution, in-between ratios like 2:3 (alternating 1:2, 1:1) are viable, dare I say necessary? It's a kind of dithering, a technique well-known among colors but less so among shapes. Sometimes you need a slope between the two...
The right side could use some 1:3 bits like on the left and shorter 1:0 (orthogonal) and 1:1 (diagonal) sections but this is still plausible.
Yes. The way I would say it is that the part behind the stem ends too sharply (extend the ⠗ pink part's tip by 1-2 px to the right) |
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ChaoticNeutralCzech
feddit.org
ChaoticNeutralCzech@feddit.orgJoined: 2024-06-23 |
It's a bit like the N64. Antialiased texture but not edges. Or a nearest-neighbor-scaled photo... |
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artifex
piefed.social
artifex@piefed.socialJoined: 2025-06-10 |
Deluxe Paint-esque vibe. I feel very old but this is nail on the head.
Hello fellow X’er / elder millennial. |
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Snowballfighter
lemmy.ca
Snowballfighter@lemmy.ca Joined: 2026-01-15 |
Hello fellow X’er / elder millennial.
I have found my people it seems. |
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Lumelore (She/her)
lemmy.blahaj.zone
Lumelore@lemmy.blahaj.zoneJoined: 2023-06-09 |
Thankyou so much, I'm an old hand at this so this kind of CC is what I crave! I look at some line work in pixel art a see how to improve. The rest will come with practice I'm sure.
Those unsmooth lines are also known as jaggies. Typically you can use a little bit of anti-aliasing to make it look smoother while also keeping the shape. I wouldn't say jaggies are completely off limits though, just generally undesirable, but I have in rare instances seen them used in ways that look okay. |
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