| Post Reply | RetroFed Forums Forum Index » Real Time Strategy |
| Author | Message | ||
|---|---|---|---|
Zagorath
aussie.zone
Zagorath@aussie.zoneJoined: 2023-06-15 |
::: spoiler Transcription
::: spoiler Text of other parts I started right out with giving them super-villagers. They had protective armor and worked 20% faster. However, I made their villagers cost 75 food instead of 50. This I felt would make Palmyra really interesting, because it totally changes the early game. So from the get-go you're focused on keeping track of what's going on. You can't just run on automatic. I say that I gave them 20% extra work speed, and I did, but it wasn't that simple. You see, villagers do more than just gather stuff. They gather stuff. Then they walk to their drop site and dump it off, then they walk back to the gather point, path around their co-workers, and finally start working again. There's delay in all this, and I couldn't really avoid it. So in order to give them the +20% promised, I actually gave them extra, so that needing to walk around wouldn't reduce it too much. I'm told that in fact it ended up being something like 40-45% faster for most tasks, and about 33% faster for woodcutters and fishermen. But another reason for this is I kept upgrading the work rate for the Palmyrans so they could keep up but left the description the same, still saying they got +20%. I didn't get called on it so ... Now you start with 200 food in Age of Empires, and I didn't change this. This means that a normal civ can queue up 4 villagers immediately, while you can only do 2 (with 2/3 of a villager's food cost left over). So you need to get your dudes working as fast as possible! This was changed in the Definitive Edition to give Palmyra +75 food so you could dawdle around a little more. Wimps. Or maybe this was smart, because I'm told they actually also nerfed the villager work rate to a flat 25% instead of what I'd done. So the villagers were lazier and you had more food to pay for them. Well, as always, making the game more vanilla DOES make it better balanced. But not necessarily more fun. /2 Palmyrans were famously rich, so I had two gold boosts for them. First, when you pay Tribute in Age of Empires, it gets taxed. Not for Palmyra. They get the full amount, which makes them the right guy to send money to. They also get more gold from their trade carts & ships. I think I originally had double the gold, but now it's been nerfed. I realize both these bonuses are only good if you are playing a team game, but most of our games WERE team games by this time, and we assumed lots of other players were in the same boat. My apologies if we were wrong. I had added Camels to the game for Rise of Rome, and Palmyra, based out of Syria, was an obvious choice for a camel bonus, so I made theirs 25% faster. They could strike in and out of your town quickly, and the high gold cost of camels wasn't as big a deal for Palmyra. This was their only military bonus - my logic was that they had such an interesting economy, balancing super villagers with regard to cost & work rate, they wouldn't need a lot of other nit picky things to worry about. It did work though. Palmyrans were probably the most popular civ in Rise of Rome, and I think it's because of their weird economy. Also they were the only civ that specifically had a camel rider bonus. So I feel they were a complete and utter success. /end |
||
| 1 Original | |||
| Post Reply |
Back to top |