| Post Reply | RetroFed Forum Forum Index » Gaming |
| Author | Message | ||
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The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
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| 647 Original | |||
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[object Object]
lemmy.ca
panda_abyss@lemmy.ca Joined: 2025-07-20 |
If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens. |
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| 134 | |||
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Gork
sopuli.xyz
Gork@sopuli.xyz Joined: 2023-06-01 |
Budget cuts. |
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| 18 | |||
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TheFriendlyDickhead
feddit.org
TheFriendlyDickhead@feddit.org Joined: 2025-06-04 |
If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.
Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again |
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| 86 | |||
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[object Object]
lemmy.ca
panda_abyss@lemmy.ca Joined: 2025-07-20 |
Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again
This is fine FAFO |
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| 54 | |||
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MonkderVierte
lemmy.zip
MonkderVierte@lemmy.zip Joined: 2025-05-30 |
Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content. |
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| 43 | |||
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AngryCommieKender
lemmy.world
AngryCommieKender@lemmy.world Joined: 2023-08-02 |
Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.
Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches. |
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| 16 | |||
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P1k1e
lemmy.world
P1k1e@lemmy.world Joined: 2024-08-29 |
Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.
Stanley Parable jump mechanic |
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| 13 | |||
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rockSlayer
lemmy.blahaj.zone
rockSlayer@lemmy.blahaj.zone Joined: 2025-02-24 |
Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again
When I was working in QA on videogames, I would have creamed my pants if I found this bug |
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| 27 | |||
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someguy3
lemmy.world
someguy3@lemmy.world Joined: 2023-07-04 |
What happens if you go in the water? Or is it invisible wall? |
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| 20 | |||
The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
What happens if you go in the water? Or is it invisible wall?
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| 76 | |||
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vane
lemmy.world
vane@lemmy.world Joined: 2023-11-26 |
Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again
Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate. |
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| 15 | |||
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Knock_Knock_Lemmy_In
lemmy.world
Knock_Knock_Lemmy_In@lemmy.world Joined: 2023-06-18 |
I don't have the animations for pole vaulting, limbo dancing or Juggling. |
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| 3 | |||
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DoucheBagMcSwag
lemmy.dbzer0.com
DoucheBagMcSwag@lemmy.dbzer0.com Joined: 2023-07-01 |
Grey Skies: a war of the worlds |
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| 2 | |||
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Lovable Sidekick
lemmy.world
LovableSidekick@lemmy.world Joined: 2024-10-19 |
This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected. Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets. The team leader basically said great idea but we're done with that piece. It never got fixed lol. |
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| 23 | |||
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drcobaltjedi
programming.dev
drcobaltjedi@programming.dev Joined: 2023-06-19 |
Stanley Parable jump mechanic
The jump circle was great |
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| 5 | |||
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rants_unnecessarily
piefed.social
rants_unnecessarily@piefed.social Joined: 2026-02-03 |
Ok, that's hilarious. Where is it from? |
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| 4 | |||
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AwesomeLowlander
sh.itjust.works
AwesomeLowlander@sh.itjust.works Joined: 2024-07-12 |
Where's the cigarette smoking guy scene from again? |
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| 5 | |||
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oldpolo
lemmy.world
oldpolo@lemmy.world Joined: 2024-10-05 |
Where's the cigarette smoking guy scene from again?
Might be Silicon Valley? |
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| 8 | |||
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Agent641
lemmy.world
Agent641@lemmy.world Joined: 2023-07-12 |
Might be Silicon Valley?
Yes that is Eric Bachman. He used to be fat and stupid, but he got better |
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| 12 | |||
vaultdweller013
sh.itjust.works
vaultdweller013@sh.itjust.worksJoined: 2023-07-08 |
Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it. |
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| 4 | |||
baatliwala
lemmy.world
baatliwala@lemmy.worldJoined: 2023-06-22 |
Yes that is Eric Bachman. He used to be fat and stupid, but he got better
JIAN YANNNNG |
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| 7 | |||
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Toaster
lemmy.world
AFLYINTOASTER@lemmy.world Joined: 2023-06-22 |
Ok, that's hilarious. Where is it from?
The Bible |
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| 10 | |||
The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
Ok, that's hilarious. Where is it from?
I don't know the context, because I've only seen this part clipped. |
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rants_unnecessarily
piefed.social
rants_unnecessarily@piefed.social Joined: 2026-02-03 |
The Bible
That's also funny! |
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