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GradleSurvivor
lemmy.ml
GradleSurvivor@lemmy.ml Joined: 2026-05-25 |
A WebRTC messenger where message content never touches a server and the push layer can't see who's messaging whom Android app, solo-built. Trying to find out where the architecture breaks before I scale it. The core idea. Messages travel through direct WebRTC data channels (DTLS/SRTP) between two phones. No server stores, reads, or relays content. Group chats use a gossip protocol, sender fans out to a few reachable members who relay onward; members who come online late fetch missing messages from any peer who has them. The supporting infrastructure, and what each piece can see.
The code is open source (GPLv3). I wrote a detailed white paper explaining the full architecture on my landing page: Mainly interested in where the design assumptions break. The sealed-sender piece, I'd like to know if the threat model I'm assuming there is too generous. |
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solrize
lemmy.ml
solrize@lemmy.ml Joined: 2023-06-22 |
I have stuff going on over the next few days but will try to take a look after that. I'm pretty clueless about Android but am reasonably qualified about the crypto stuff and am slightly conversant with the network stuff. |
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GradleSurvivor
lemmy.ml
GradleSurvivor@lemmy.ml Joined: 2026-05-25 |
I have stuff going on over the next few days but will try to take a look after that. I'm pretty clueless about Android but am reasonably qualified about the crypto stuff and am slightly conversant with the network stuff.
Looking forward to your comments! |
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