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The Picard Maneuver
lemmy.world
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
I've been keeping tabs on this game since it was announced, and everything I've seen about it so far seems promising. It's clearly xcom-inspired, they've confirmed permadeath roster management, and they seem to be hinting at the difficulty. Why my optimism is cautious:
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slazer2au
lemmy.world
slazer2au@lemmy.world Joined: 2023-06-30 |
Hopefully they won't fall for the same pitfalls that the 40K game fell for. Low weapon damage, long recovery times, etc |
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The Picard Maneuver
Moderator
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
Hopefully they won't fall for the same pitfalls that the 40K game fell for. Low weapon damage, long recovery times, etc
Mechanicus? Yeah, I played some of the first one, and it just didn't feel as polished and play tested to me. 40k games are another good example of an IP with inconsistent quality. |
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TachyonTele
piefed.social
TachyonTele@piefed.social Joined: 2025-06-03 |
Mechanicus? Yeah, I played some of the first one, and it just didn't feel as polished and play tested to me. 40k games are another good example of an IP with inconsistent quality.
Had mechanus for a few years, and only got thru like five missions. Coming from Xcom the staleness of the fights just stands out even more. |
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slazer2au
lemmy.world
slazer2au@lemmy.world Joined: 2023-06-30 |
Mechanicus? Yeah, I played some of the first one, and it just didn't feel as polished and play tested to me. 40k games are another good example of an IP with inconsistent quality.
In 40K defense. It's because they are designed by so many different Devs with minimal input from Games Workshop. I remember hearing that games workshop did an opera Winfrey with the 40K lisenses to anyone who wanted to use it and a lot did fall flat but thinks like Vermintide and Total Warhammer were the standouts. |
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The Picard Maneuver
Moderator
The_Picard_Maneuver@lemmy.worldJoined: 2023-06-22 |
In 40K defense. It's because they are designed by so many different Devs with minimal input from Games Workshop. I remember hearing that games workshop did an opera Winfrey with the 40K lisenses to anyone who wanted to use it and a lot did fall flat but thinks like Vermintide and Total Warhammer were the standouts.
I think that's the case with LucasArts too. They just hold the IP (or I suppose Disney now?) and then license it out to various external dev teams. Some do a great job, others don't. |
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lath
lemmy.world
lath@lemmy.world Joined: 2023-07-22 |
Sure. |
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