| Post Reply | RetroFed Forum Forum Index » Open Source |
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☆ Yσɠƚԋσʂ ☆
lemmy.ml
yogthos@lemmy.mlJoined: 2020-01-18 |
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Caveman
lemmy.world
olafurp@lemmy.world Joined: 2023-08-19 |
Very cool project. I imagine people will like being able to commit all assets without everyone everywhere having to download every pixel change. |
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alexcleac
szmer.info
alexcleac@szmer.infoJoined: 2025-03-07 |
EpicGames, huh? I did not expect that! |
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iByteABit
lemmy.ml
iByteABit@lemmy.ml Joined: 2025-11-08 |
Interesting, I'd like to see a benchmark comparison of it with Git, both in scenarios with multiple binary assets and in typical scenarios of mostly source code files |
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CarrotsHaveEars
lemmy.ml
racketlauncher831@lemmy.ml Joined: 2021-10-03 |
EpicGames, huh? I did not expect that!
So is it written in Godot or something? Oh, cool, Rust! |
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☆ Yσɠƚԋσʂ ☆
lemmy.ml
yogthos@lemmy.mlJoined: 2020-01-18 |
EpicGames, huh? I did not expect that!
same |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
I'm no longer friends with Epic, but I recognize the usefullness, as this is Open Source, solves a problem they need and on top of, it is written in Rust. One of the best things come out of Epic lately. |
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Sonalder
lemmy.ml
sonalder@lemmy.ml Joined: 2022-03-20 |
It is not next-generation, this is a versionning solution for a different kind of software than git. Git works extremely well for traditional software development. Lore seems to be tailored for video games and other software that have large amount of assets, partial checkouts, worktree where patched-based system is not very well adapted. |
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GranulatedSugarToaster
lemmy.dbzer0.com
GranulatedSugarToaster@lemmy.dbzer0.com Joined: 2026-02-18 |
🦀 |
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