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Praise
lemmy.world
Praise@lemmy.worldJoined: 2026-06-22 |
Hi everyone, Sharing a quick peek at the early dashboard for my Mafia project. It's still early days and definitely a WIP, but I’m looking for some constructive criticism on the UI. What’s working for you here, and what would you change to make the daily grind more intuitive? |
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breadsmasher
lemmy.world
breadsmasher@lemmy.worldJoined: 2023-06-12 |
singular image of the ui for a nonexistent game? |
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Havatra
lemmy.zip
Havatra@lemmy.zip Joined: 2025-03-17 |
I've not played a lot of these games, but it was primarily Kings of Chaos. Different factions with different bonuses is pretty cool, and I always chose dwarves due to being a very defensive player. So an idea to fit your theme is something like Italian family, American family, Bosnian family, or something like that? EVE Online has the best player-based economy imho, and I think an economy like it where anyone can contribute and benefit is pretty cool, even cross-faction. To mitigate cheating/macros/sweaty players, I think there should be either some timers to actions, but this is an incredibly fine balance to not turn off players' engagement. A puzzle/mini-game to grant additional free resources can help the casual players to remain engaged, like how Kings of Chaos had a captcha for recruiting (userscript was used to speed up the process, and become the unofficial standard), and EVE Online had the "analyze the signal" kind of mini-game that yielded ISK. I think the amount of time to be spent when you log in should be generally limited to about 10 - 15 minutes. You heal, recover from attacks, buy new upgrades/restock, and then do things like initiating an expedition, spend your available resources, and then let it go like 8 - 24 hours before energy and such are filled again. Player interactions are important, and being able to make either one time deals or recurring deals that involve something like "If you attack my enemies, I'll give you a bonus/grant you equipment" or "Whenever I'm attacked you will spend 20% of your defensive capabilities to add to mine" etc. And of course with simple trading too. A "vacation mode" like the one Kings of Chaos had I think is very important, that essentially freezes all your passive gains and progress, but you are made immune to attacks and sabotage (making a manual progress-action requires you to disable vacation mode). Risk-reward should be available in all tiers, to cater the most players. E.g. low-risk expeditions where the gains are low but steady, not reducing or resetting progress, and high-risk stuff that could potentially cripple your enemy, but could also cripple you. And of course, have a solid mobile interface, as that is likely where you'd get the most traffic these days. I hope my feedback is good, and I wish you good luck with your project! |
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lostepisodesfoundagain
kbin.earth
lostepisodesfoundagain@kbin.earthJoined: 2026-06-09 |
singular image of the ui for a nonexistent game?
I miss when we didn't have this shit polluting the internet |
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EtnaAtsume
lemmy.world
EtnaAtsume@lemmy.world Joined: 2023-07-07 |
I didn't even realize this was a genre unto itself, but I have played a good chunk of Liberal Crime Squad before. |
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Praise
lemmy.world
Praise@lemmy.worldJoined: 2026-06-22 |
I've not played a lot of these games, but it was primarily Kings of Chaos. Different factions with different bonuses is pretty cool, and I always chose dwarves due to being a very defensive player. So an idea to fit your theme is something like Italian family, American family, Bosnian family, or something like that? EVE Online has the best player-based economy imho, and I think an economy like ...
Hi Havatra, thank you so much for taking the time to share such detailed feedback. It’s rare to get this kind of high-level design insight, and I really appreciate you taking the effort to write it all out. I’ve touched on several things especially the balance between casual engagement and anti-cheat measures. I’m currently focused on reworking the ui/ux and balancing gameplay and your point about risk-reward tiers is a fantastic perspective that I’m definitely going to keep in my notes as I continue development as i already have some activities that dont required lot of risk for casula players but the greater the risk the greater the reward but ill still continue workign on it It’s great to hear from someone who appreciates the PBBG genre. I’d love to keep you in the loop as the game progresses if you’re open to it, I’d be happy to reach out when I have a playable test version ready for more specific feedback. Thanks again for the support! |
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Praise
lemmy.world
Praise@lemmy.worldJoined: 2026-06-22 |
I miss when we didn't have this shit polluting the internet
I’m sorry you’re feeling frustrated by the state of things! I’m just a solo dev trying to build something I’m passionate about. I’d love to hear what kind of games you do enjoy playing. |
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Praise
lemmy.world
Praise@lemmy.worldJoined: 2026-06-22 |
I didn't even realize this was a genre unto itself, but I have played a good chunk of Liberal Crime Squad before.
I actually haven’t played Liberal Crime Squad yet, but I’ve been looking into it since your comment |
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Praise
lemmy.world
Praise@lemmy.worldJoined: 2026-06-22 |
singular image of the ui for a nonexistent game?
I totally get the skepticism It’s definitely real and currently in active development. That screenshot is from the latest build of the dashboard. I’ve been focusing heavily on the UI/UX recently always happy to share more details on how the systems work if you’re curious |
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