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..and the moonblades
piefed.blahaj.zone
catfeeder@piefed.blahaj.zoneJoined: 2025-06-07 |
I'm gotta admit: I love vampires. Not as a friendly neighbor who drinks ethically sourced blood but as an evil monster who hunts for humans' blood and turns into bat/fog/wolf at will. (If you don't want to read about Dungeon Crawl Stone Soup, skip to the next section.) My first experience with vampire as a playable character in a roguelike was Dungeon Crawl Stone Soup. Vampire in DCSS was interesting if a little bit weird: the removal of hunger from the game made the devs change the way Vampire's gimmick works causing its own issues (why would I ever change to the inferior Bloodless form?) while another species, Vine Stalker, excel at the rapid healing in melee much more than the archetypal bloodsuckers. Nonetheless, I loved playing Vampires. Despite everything, they were species with no equipment restrictions and no stat penalties. While being primarily focused on stabbing, they were also really at swordfighting and several magical schools (Necromancy, Hexes, Ice magic) making them a good choice for hybrids. Now, objectively speaking, the species that replaced Vampires, Poltergeists, are much better designed: them gaining a boost to defense for every status effect they inflict on an enemy creates so many useful and unique synergies making normally 'decent' spells like Cause Fear truly shine, while the ability to "haunt" (= equip) multiple gloves/boots/hats is just hilarious while also pleasantly different from the way other species go about their armor. Despite this, I didn't play Poltergeists nearly as much as Vampires back when they still existed. It might be that I just dislike that Poltergeist has a health penalty and is generally less tanky compared to Vampires, and that I stopped playing stabbers as I became a better player (stabbers' endgame sucks) but I believe the species' flavor plays a big role here too. I just don't care about ghosts that much. So, do I miss being able to play as Vampires? Nah. Because... Golden Krone Hotel. A roguelike that fixed so, so many problems I have with the genre. Runs taking hours to win. Boring, uninspired hunger systems. Lack of control over my character's development (this targets one game in particular). Extremely inconvenient saving system (again, one game). Awful UI from hell (old roguelikes). The game is centered on a journey of a human afflicted with vampirism whose goal is to reach the top floor of the hotel and to beat the shit out of its' owner. Who's the human we're playing as, the owner of the hotel and the relations between humans and vampires in this world - all these questions are answered in lore bits here and there, sometimes told through dialogues. Yes, you heard me right, a traditional roguelike with dialogues! You need to ascend ten floors - but it doesn't mean that the game is just 10 floor and nothing as GKH borrows a concept of branches and runes from DCSS. And just like in DCSS, to get to the final area, you need to explore optional branches and gather at least three MacGuffins there, represented as rings. In defiance to Crawl, rings do give you mechanical bonuses increasing your stats and/or granting you resistances. Vampirism in this game is a force to reckon with:
In addition to that, human and vampire NPCs recognize you and will attack you only if you aren't the same as them meaning the game has a two set of enemies that will attack at different times. As usual for the genre, melee brutes are easiest to play. Vampiric form gives you more strength and blood spills around you victim so you can easily heal up during fight. Mages and rangers aren't so lucky as vampires can't use spells and the pistol leading to more resource management: now you need to assess you mana/bullets, food and soul elixirs! Despite this, Sage and Warper are two best classes in the game. GKH improves on a lot of pain points of the genre:
Of course, the game isn't perfect and I have some issues with it. Classes aren't that different from each other. Some branches are too gimmicky for my liking. Plenty of questionable spells. Sunlight mechanic makes being a vampire a bit annoying. In general, the game isn't as large and complex as I wanted it to be. But that's fine. It has its' own niche and it fits that niche so well! |
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