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tired_fedora
lemmy.ml
tired_fedora@lemmy.ml Joined: 2026-06-02 |
I absolutely love the unconventional and incredibly deeply layered puzzle RPG Blue Prince. Enough people before me have pointed out that the mechanics of Blue Prince lend themselves to the horror genre. I'm not here to repeat that. Instead, I had a specific DLC or spin-off idea today that I wanted to share. The information you are about to gain are part of the game's exposition and an integral part of the game's core mechanic. I thus don't consider them a significant spoiler. In the entrance hall letter, the protagonist's grand-uncle Herbert S. Sinclair explicitly states:
This enforces the core rogue-like deck builder looping mechanic of the game. Once you used up your steps for the day, you have to start a new run without any items and with an empty house. I should also note that you never meet any of the mansion's staff, even though you can find all sorts of items and trinkets belonging to them, can find evidence of them communicating, and continuing their work (for example through the 'dinner is served' mechanic). The labyrinthine ever shifting nature of the mansion paired with its elusive staff reminded me of the endless IKEA SCP. What if there was an item that did allow you to stay the night, unlocking a new gameplay layer? In the game's logic, progressing across the ranks of the mansion corresponds to the progression of the clock (again, see the 'dinner is served' mechanic). To make this mechanic sufficiently obscure and somewhat challenging to unlock, I was thinking of the following:
Anyway, these were my five cents. Don't think I had the skills or time to make it into reality. But if someone at Dogubomb or elsewhere feels inspired: Please let me know. |
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jet
hackertalks.com
jet@hackertalks.com Joined: 2023-07-06 |
I like the way you think! |
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