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hayk
lemmy.ml
hayk@lemmy.ml Joined: 2023-09-25 |
hi guys, as a practice, i made this shield model using some geometry nodes magic and a bunch of modifiers. the issue is i can't figure out a good way to make materials for it. there are essentially 5 different materials i want to make:
i was wondering if you have any ideas on what resources i could use. or any specific techniques to make it look more realistic. i like making procedural materials, so anything along those lines would be a big kudo! also of course, any comments on the overall set (lights/environment map/rendering settings) are also more than welcome! PS. also, of course, would be happy to share the blend file if you're curious (although i don't think it's too complex of a model)
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gecko
lemmy.ml
Fancy_Gecko@lemmy.ml Joined: 2025-08-12 |
i would say first look at a bunch of textures for reference . for wood use wave texture to make it look like a bunch of planks put together , and then stack a bunch of noise texture for base color do the same thing for roughness , use gradients to for example make corners darker or something , you can use voronoi texture also .btw do you know how to use the bump node ? , the bump node is very important when creating materials . here is my quick wood and metal texture :
of course there is a lot that can be done but doing every thing procedurally instead of just painting can be very time consuming |
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fubarx
lemmy.world
fubarx@lemmy.world Joined: 2024-06-07 |
Might be hard to put procedural scuff marks, burned arrow-holes, and sword slashes all over the outside. Would go with UV mapping. |
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hayk
lemmy.ml
hayk@lemmy.ml Joined: 2023-09-25 |
Might be hard to put procedural scuff marks, burned arrow-holes, and sword slashes all over the outside. Would go with UV mapping.
no i agree, those kinds of details i can probably add as a custom map layer (do you know of good resources which teach those; something most relevant to the look I'm going for). what i would use for procedural is mainly the wear and tear on edges, blacksmith marks etc. |
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gecko
lemmy.ml
Fancy_Gecko@lemmy.ml Joined: 2025-08-12 |
Might be hard to put procedural scuff marks, burned arrow-holes, and sword slashes all over the outside. Would go with UV mapping.
how can i do these things using UV maps ? can you explain further ? |
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hayk
lemmy.ml
hayk@lemmy.ml Joined: 2023-09-25 |
how can i do these things using UV maps ? can you explain further ?
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