| Post Reply | RetroFed Forum Forum Index » Gaming |
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alyaza [they/she]
beehaw.org
alyaza@beehaw.orgJoined: 2022-01-28 |
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Morgikan
fedia.io
Morgikan@fedia.ioJoined: 2023-06-14 |
Not a big fan of this. Allowing them more control over what mods users can access seems like a step backwards. |
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tal
lemmy.today
tal@lemmy.todayJoined: 2023-10-04 |
I think that that's a nice idea, but I think that ultimately, it's going to be really hard to do that on the distribution side. There are definitely improvements that can be made on that side.
But a lot of the work to make games moddable in the first place, or to work well when being modded, really needs to happen on the game developer side:
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pimento64
sopuli.xyz
pimento64@sopuli.xyzJoined: 2023-08-15 |
Not a big fan of this. This sounds like they want to integrate themselves deeper into the modding setup with the likely end-goal of being a requirement to that setup. The problem there is they have a history of de-platforming mods (regardless how you feel about those mods personally) and declaring themselves the owner of mods (by refusing the removal of mods they wanted in Collections). Allowin...
And at the end of the day, moddb and gamebanana are still around and have plenty of content, including many of the same mods that are on the Nexus' most popular games (e.g. Bethesda games). Losing it would be extremely rough, but modding doesn't have an existential need for Nexus and I don't think they're capable of changing that. |
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FarceOfWill
infosec.pub
FarceOfWill@infosec.pub Joined: 2023-07-28 |
A year and a bit on from taking the reigns, Folmann's put up a post reflecting on the new regime's first year running the modding site and outlining hopes to turn it into "an operating system for user-generated content in gaming" in the long term. I think that that's a nice idea, but I think that ultimately, it's going to be really hard to do that on the distribution side. There are definitely ...
Nexus does have collections, modpacks installed via its own modding tool. |
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FarceOfWill
infosec.pub
FarceOfWill@infosec.pub Joined: 2023-07-28 |
Not a big fan of this. This sounds like they want to integrate themselves deeper into the modding setup with the likely end-goal of being a requirement to that setup. The problem there is they have a history of de-platforming mods (regardless how you feel about those mods personally) and declaring themselves the owner of mods (by refusing the removal of mods they wanted in Collections). Allowin...
Preventing removal (from lists) was just necessary. Its not unreasonable to say if you release a mod and others depend on it you cant change your mind. Imagine if anyone could remove their contribution to the linux kernel at any point. Its not about them taking ownership, its about them preventing petty drama which is actually the most important job for a mod site. |
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Morgikan
fedia.io
Morgikan@fedia.ioJoined: 2023-06-14 |
Preventing removal (from lists) was just necessary. Its not unreasonable to say if you release a mod and others depend on it you cant change your mind. Imagine if anyone could remove their contribution to the linux kernel at any point. Its not about them taking ownership, its about them preventing petty drama which is actually the most important job for a mod site.
That's not quite the same thing. Yes, someone can fork your project, but you maintain control over your own repository. Nobody gets to say "I need this, so you can't remove it or previous commits related to it from your repo". You can totally filter and scrub your own repos. |
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FarceOfWill
infosec.pub
FarceOfWill@infosec.pub Joined: 2023-07-28 |
That's not quite the same thing. Yes, someone can fork your project, but you maintain control over your own repository. Nobody gets to say "I need this, so you can't remove it or previous commits related to it from your repo". You can totally filter and scrub your own repos.
You control your own disk but by putting it on nexus you've put it into their repo and said others can depend on it. |
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TehPers
beehaw.org
TehPers@beehaw.org Joined: 2023-06-21 |
Preventing removal (from lists) was just necessary. Its not unreasonable to say if you release a mod and others depend on it you cant change your mind. Imagine if anyone could remove their contribution to the linux kernel at any point. Its not about them taking ownership, its about them preventing petty drama which is actually the most important job for a mod site.
There's a reason people can't remove their contributions to the kernel. Contributions to the Linux kernel are licensed as GPL which is not really revocable (GPL v3 clarifies this). You can't change your mind because the license you grant for your contribution gives you no means to. User-generated content on websites like NexusMods have various licenses. To get around this, NexusMods explicitly states in the ToS that submitting UGC grants an irrevocable license to use that content, which is why they can say "no" to removing mods. However, this was not always the case. The license I granted when I submitted my first mod, for example, was not irrevocable. For me, this was irrelevant because my code was licensed under MIT anyway, but had I uploaded the mod with the expectation of being able to revoke the license at any time, I'd have been pissed if NexusMods decided to disregard my request to remove the mod. |
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Deyis
beehaw.org
Deyis@beehaw.org Joined: 2025-08-22 |
Nexus does have collections, modpacks installed via its own modding tool.
Do they still charge for that if you want it to download a collection of mods in one go? |
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FarceOfWill
infosec.pub
FarceOfWill@infosec.pub Joined: 2023-07-28 |
Do they still charge for that if you want it to download a collection of mods in one go?
I think so yeah, i have lifetime from ages ago |
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