| Post Reply | RetroFed Forum Forum Index » Gaming |
| Author | Message | ||
|---|---|---|---|
sanitation
lemmy.today
sanitation@lemmy.todayJoined: 2026-05-05 Banned |
|
||
| 65 Original | |||
|
rafoix
lemmy.zip
rafoix@lemmy.zip Joined: 2025-07-18 |
I can always watch a movie that doesnโt cost $70 but tends to look more photorealistic mostly because itโs usually just a series of photos taken of reality. The most important part of interactive media is the fact that it is interactive. |
||
| 20 | |||
|
Paradachshund
lemmy.today
Paradachshund@lemmy.today Joined: 2023-10-22 |
Their obsession with laying everyone off after every release is costing them talent |
||
| 26 | |||
|
BeN9o
lemmy.world
BeN9o@lemmy.world Joined: 2023-06-18 |
I care so much more about whether the game runs smooth and has decently high fps than hair physics, ray tracing and photorealism. Those attributes do not add to the fun of a game imo. |
||
| 31 | |||
|
trem
lemmy.blahaj.zone
trem@lemmy.blahaj.zone Joined: 2026-04-20 |
The problem that AAA studios face is that high-fidelity is their unique selling point, it's their niche of the market. Every indie studio can produce a game that's fun, so you don't want to compete with those. But as the indies get ever better, the AAA studios have to take more risks to be unique, which is why you see these ridiculous budgets and the invests not paying off so often... |
||
| 9 | |||
|
minorkeys
sh.itjust.works
minorkeys@sh.itjust.works Joined: 2026-04-22 |
Its one of the biggest selling points of AAA games. AAA companies sell products that get you to give them your money. They do not care at all about the quality of the game experience. They care that the games get bought and graphic fidelity keeps helping that happen. U til consumers fucking stop, they won't pivot. |
||
| 7 | |||
|
P00ptart
lemmy.world
P00ptart@lemmy.world Joined: 2024-07-26 |
I get the point they're going with here, as well as the comments so far, but I think there should be some balance. As a begrudging Bethesda fan, most important to me is that the game fucking works lol. Starfield looks great as long as it's just a single frame, but as they start moving their face it still bothers me that their cut scenes still can't match cut scenes from 20 years ago on consoles 2 generations older. Hell, high on life used a cartoony art style but it felt more alive than starfield. That being said, I can't with the anime looking indie games. There's just so many of them that in my head it's all slop or shovelware (I know that isn't the case, just how my brain works). But things like mewgenics and meccha chameleon are great. To me, it can be cartoony, it doesn't have to have the best graphics, but it needs to have refreshing gameplay, and I don't want it to look or feel like a PS2 anime game. |
||
| 2 | |||
joe
lemmy.world
joe@lemmy.worldJoined: 2023-06-12 |
I care so much more about whether the game runs smooth and has decently high fps than hair physics, ray tracing and photorealism. Those attributes do not add to the fun of a game imo.
I'm going to mildly disagree. I like my games to be immersive, and I don't know if it's just me, but don't find myself immersed with pixel art. All other things being equal (a phrase doing a lot of heavy lifting) I prefer photorealistic graphics. Obviously, if a game isn't fun then it doesn't matter how pretty it is, but if a game isn't fun, pixel graphics aren't going to change that. |
||
| 3 | |||
๐ฐ ๐ ๐ฑ ๐ฆ ๐ณ ๐ฆ ๐ฐ ๐ฎ
pawb.social
Kolanaki@pawb.socialJoined: 2024-10-06 |
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998. The best looking game that actually has a lot of depth that has come out in recent years has been Baldur's Gate 3. |
||
| 7 | |||
rbos
lemmy.ca
rbos@lemmy.caJoined: 2023-06-08 |
I care so much more about whether the game runs smooth and has decently high fps than hair physics, ray tracing and photorealism. Those attributes do not add to the fun of a game imo.
Smooth rendering is table stakes, for sure. |
||
| 4 | |||
|
BeN9o
lemmy.world
BeN9o@lemmy.world Joined: 2023-06-18 |
Those attributes do not add to the fun of a game imo. I'm going to mildly disagree. I like my games to be immersive, and I don't know if it's just me, but don't find myself immersed with pixel art. All other things being equal (a phrase doing a lot of heavy lifting) I prefer photorealistic graphics. Obviously, if a game isn't fun then it doesn't matter how pretty it is, but if a game isn't fun,...
I too like games being immersive, but its not photorealism or pixel art, there's a lot in between, I can still go and play ps1 games like mgs1 and get immersed in the story.
That was essentially what I was trying to say lol |
||
| 10 | |||
joe
lemmy.world
joe@lemmy.worldJoined: 2023-06-12 |
I too like games being immersive, but its not photorealism or pixel art, there's a lot in between, I can still go and play ps1 games like mgs1 and get immersed in the story. Obviously, if a game isn't fun then it doesn't matter how pretty it is That was essentially what I was trying to say lol
For me it's like watching SD Video on a CRT TV. Back then, it was the best we had and we didn't know better, but in a world with 4k video on a high end TV, I can't go back-- the poor visuals become distracting to me. That feels like a "me" problem, though. |
||
| 2 | |||
|
Mac
mander.xyz
Mac@mander.xyz Joined: 2023-06-14 |
The problem that AAA studios face is that high-fidelity is their unique selling point, it's their niche of the market. Every indie studio can produce a game that's fun, so you don't want to compete with those. They have to produce titles with high-fidelity textures, with an extensive game world, story etc.. But as the indies get ever better, the AAA studios have to take more risks to be unique,...
That's their other unique selling point: endless remakes. |
||
| 5 | |||
|
Onomatopoeia
lemmy.cafe
Onomatopoeia@lemmy.cafe Joined: 2025-01-02 |
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998. The best looking game that actually has a lot of depth that has come out in recent years has been Baldur's Gate 3.
I recently re-played a 2005 game because the game play is so much fun. The graphics were merely ok even for the time and yet better gameplay than many games today. |
||
| 3 | |||
|
eleijeep
piefed.social
eleijeep@piefed.social Joined: 2025-09-22 |
I can always watch a movie that doesnโt cost $70 but tends to look more photorealistic mostly because itโs usually just a series of photos taken of reality. The most important part of interactive media is the fact that it is interactive.
Presses F to pay respects well that's enough interaction for me today ๐ |
||
| 3 | |||
๐ฐ ๐ ๐ฑ ๐ฆ ๐ณ ๐ฆ ๐ฐ ๐ฎ
pawb.social
Kolanaki@pawb.socialJoined: 2024-10-06 |
I recently re-played a 2005 game because the game play is so much fun. The graphics were merely ok even for the time and yet better gameplay than many games today.
What game, if you don't mind me asking? |
||
| 3 | |||
|
Takashiro
lemmy.today
Takashiro@lemmy.today Joined: 2023-12-26 |
The graphics don't need to be hyper realistic, as long as they are good, have a consistent style and whatnot. Of course in general "realistic graphics" are considered good, and so it will be pursued but they are just sacrificing everything to maybe achieve a higher level of realistic graphics, which obviously self sabotages the game |
||
| 4 | |||
Romkslrqusz
lemmy.zip
Romkslrqusz@lemmy.zipJoined: 2025-06-04 |
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998. The best looking game that actually has a lot of depth that has come out in recent years has been Baldur's Gate 3.
Do you have any examples? I feel like even 2008โs games all played substantially different from 1998โs. A more appropriate comparison might be 2026 to 2016. |
||
| 4 | |||
Taasz/Woof
piefed.social
MangoPenguin@piefed.socialJoined: 2025-06-05 |
Those attributes do not add to the fun of a game imo. I'm going to mildly disagree. I like my games to be immersive, and I don't know if it's just me, but don't find myself immersed with pixel art. All other things being equal (a phrase doing a lot of heavy lifting) I prefer photorealistic graphics. Obviously, if a game isn't fun then it doesn't matter how pretty it is, but if a game isn't fun,...
Pixel art is a long way off from a game with realistic graphics that at least runs well because they didn't animate every single hair or whatever. |
||
| 4 | |||
|
FishFace
piefed.social
FishFace@piefed.social Joined: 2025-10-16 |
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998. The best looking game that actually has a lot of depth that has come out in recent years has been Baldur's Gate 3.
Games in 1998 were not the mass market media that AAA games are today. For every person who enjoys Workers and Resources: Soviet Republic there are a few hundred who find that level of depth pointless and wholly, actively offputting. |
||
| 2 | |||
|
smegger
aussie.zone
smegger@aussie.zone Joined: 2023-07-18 |
There are so many games that look pretty, but are boring to play. I wish the big studios would focus on gameplay more than trying to make my GPU meltdown. |
||
| 1 | |||
|
RaphaelSchmitz
feddit.org
RaphaelSchmitz@feddit.org Joined: 2025-04-28 |
The problem that AAA studios face is that high-fidelity is their unique selling point, it's their niche of the market. Every indie studio can produce a game that's fun, so you don't want to compete with those. They have to produce titles with high-fidelity textures, with an extensive game world, story etc.. But as the indies get ever better, the AAA studios have to take more risks to be unique,...
On a positive note, the research and development from AAA studios also usually advances the industry as a whole. The people who do that are proud of their work and give talks about how they achieved things. Something like power wash simulator kinda just would be a lot less fun on pre-doom graphics, or even on PS1 graphics. |
||
| 3 | |||
|
Onomatopoeia
lemmy.cafe
Onomatopoeia@lemmy.cafe Joined: 2025-01-02 |
What game, if you don't mind me asking?
No One Lives Forever (1 and 2) and then Contract Jack. |
||
| 2 | |||
| Post Reply |
Back to top |