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Vox Engine Changes From 6.3.0
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tiberius lemmy.ca tiberius@lemmy.ca
Joined: 2023-06-30
Quote

Ever since 6.3.0, Vox Engines don't strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.

8   Original
Che Banana beehaw.org The_Che_Banana@beehaw.org
Joined: 2024-03-01
#2 · (edited) Quote Reply

I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...

They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers

I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops

1
Sonotsugipaa lemmy.dbzer0.com Sonotsugipaa@lemmy.dbzer0.com
Joined: 2023-06-16
#3 · Quote Reply

This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.

They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs

3
Kabutor lemmy.dbzer0.com Kabutor@lemmy.dbzer0.com
Joined: 2023-07-11
#4 · Quote Reply

I remember Cyberstan. Those were the days

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carrylex lemmy.world carrylex@lemmy.world
Joined: 2024-04-05
#5 · Quote Reply

I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.

So the reduction in active ones is welcome.

8
QuandaleDingle lemmy.world QuandaleDingle@lemmy.world
Joined: 2023-07-12
#6 · Quote Reply

This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura. They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs

I see what you mean, but it sure feels nice that the Leveller can take it down in a shot.

2
BussyGyatt feddit.org BussyGyatt@feddit.org
Joined: 2025-02-14
#7 · Quote Reply

What happened to factory strider convoy missions? I only ever see vox convoy missions now, and those suck.

2
joelfromaus aussie.zone joelfromaus@aussie.zone
Joined: 2023-06-10
#8 · Quote Reply

Limit cap? Like a maximum amount per match?

1
tiberius Moderator tiberius@lemmy.ca
Joined: 2023-06-30
#9 · Quote Reply

What happened to factory strider convoy missions? I only ever see vox convoy missions now, and those suck.

They show up in lvl 6 - Extreme difficulty missions or lower.

3
BussyGyatt feddit.org BussyGyatt@feddit.org
Joined: 2025-02-14
#10 · Quote Reply

They show up in lvl 6 - Extreme difficulty missions or lower.

ew, what?! Not level 10?!

3
tiberius Moderator tiberius@lemmy.ca
Joined: 2023-06-30
#11 · Quote Reply

Limit cap? Like a maximum amount per match?

3 active Vox Engines at anytime.

Amount of vox engines allowed to be active at the same time limited to 3

Maybe spawn cap is a better term.

4
joelfromaus aussie.zone joelfromaus@aussie.zone
Joined: 2023-06-10
#12 · Quote Reply

3 active Vox Engines at anytime. Amount of vox engines allowed to be active at the same time limited to 3 Maybe spawn cap is a better term.

That makes sense. I was thinking of how many I see over an entire match!

I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.

2
P1k1e lemmy.world P1k1e@lemmy.world
Joined: 2024-08-29
#13 · Quote Reply

Honestly it could be 5 max at a time, but 3 is fine. On Super Helldive they basically drop 1 or 2 every bot drop and ones always sneaking up from across the map, so they're a constant threat.

If anything they probably could have left the HP up, but if we ever get a bot super boss I'll retract that statement.

2
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