There are 4 pieces to the Super Heavy Armor (SHA):
The armor itself (under-suit category), the helmet, the backpack, and the weapon (the HMG).
The armor and the gun can be separated, although you need the SHA to use the gun.
Useful tip: holster the SHA gun, then equip a smaller weapon to your hands and you'll be able to run faster, jump, and crouch. You'll need to drop the small gun to pull out the HMG.
While the HMG is out, you won't be able to run, jump, or crouch.
You can't lay down or go prone while the armor is equipped.
The backpack is only used for HMG ammo.
You cannot equip regular backpacks.
The personal storage on the suit is small (1 med gun takes up 60% of the storage.
The medgun can be used, but it requires heavily using your inventory window to switch back and forth. Medpens are the suggested method for healing. 13 would take up a little less than 60% of your storage. Most enemies carry them.
Ammo clips for energy weapons typically take up less space than ballistics.
You do not get major injuries as often while wearing the SHA.
No EVA with this suit.
Damage protection is at 90%
Radiation protection is equivalent to Heavy Armor.
The HMG:
At short range it's really good.
At long range it can be difficult to hit your target.
No delay for reloading as long as you have more mags on the backpack.
You can fit 1 extra mag in your personal suit inventory.
Siege of Orison:
Very effective for SoO.
Be careful at end (admin), you'll need to holster the HMG to be able to jump across containers.
HMG vs Light fighters - Works, but not as effective as a railgun.