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Former Dragon Age producer says devs shouldn't use player feedback as design blueprint
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sanitation lemmy.today sanitation@lemmy.today
Joined: 2026-05-05
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Signtist bookwyr.me Signtist@bookwyr.me
Joined: 2025-06-27
#2 · Quote Reply

Honestly, that's fair. Just about any popular piece of media online is going to be full of people needlessly hating on it, as well as people defending it from the haters by calling it the best piece of media ever made. The vast majority of the time neither group is right, and the average person just thinks it's pretty good, but their voice gets drowned out by all the hot takes.

There's also the fact that one person will often call for one thing online while another will call for something completely different, but they both get wrapped up into the single entity of "the online community" with a completely nonsensical opinion made up of all the different people pulling in different directions.

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neidu3 sh.itjust.works neidu3@sh.itjust.works
Joined: 2024-11-03
#3 · Quote Reply

Honestly, that's fair. Just about any popular piece of media online is going to be full of people needlessly hating on it, as well as people defending it from the haters by calling it the best piece of media ever made. The vast majority of the time neither group is right, and the average person just thinks it's pretty good, but their voice gets drowned out by all the hot takes. There's also the...

I tend to agree to a certain extent. Art by committee rarely works, and devs should first and foremost build the game they envision.

Listening to feedback is useful as long as it doesn't result in a watered down result that detracts from the original intent.

4
dan1101 lemmy.world dan1101@lemmy.world
Joined: 2023-06-12
#4 · Quote Reply

Feedback can be great, sometimes developers overlook really good ideas that would never occur to them.

But they have to be very selective on what feedback they listen to.

5
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