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Unto Death by TheFeatureCreature.
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InfiniteSpaces
lemmy.world

InfiniteSpaces@lemmy.world
Joined: 2023-06-11
Posted:   Subject: Unto Death by TheFeatureCreature. Quote

Unto Death by TheFeatureCreature. Blender render.

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53   Original
TheFeatureCreature
lemmy.ca

TheFeatureCreature@lemmy.ca
Joined: 2025-02-15
#2 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Oh hey, this is my work. Had to do a double-take when I saw this.

Glad you liked it! And thank you for giving credit and linking to my DA page. 🙏

16
InfiniteSpaces
Moderator

InfiniteSpaces@lemmy.world
Joined: 2023-06-11
#3 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Oh hey, this is my work. Had to do a double-take when I saw this. Glad you liked it! And thank you for giving credit and linking to my DA page. 🙏

They say an image is worth a thousand words, this one tells an entire epic, and its a technical masterpiece too, amazing work!

PS Feel free to submit these here yourself.

3
massive_bereavement
fedia.io

massive_bereavement@fedia.io
Joined: 2024-06-14
#4 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Oh hey, this is my work. Had to do a double-take when I saw this. Glad you liked it! And thank you for giving credit and linking to my DA page. 🙏

This is a good example to compare it with AI work, as this image gives me a lot of information that I suppose you wanted to provide:

  • The contrast between some blunt violence and peaceful, beautiful and soft nature (butterfly, spider web), a settlement overgrowth, the cart and chest at the background inform me a lot of what probably happened here.

Maybe I am missing my mark here, but if I saw this in an RPG, I can immediately understand the situation (I am safe, but some past danger unraveled in this place and it might be close-ish, there might be some loot and some clues).

2
Frettchen
lemmy.world
Frettchen@lemmy.world
Joined: 2026-07-30
#5 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

This is a good example to compare it with AI work, as this image gives me a lot of information that I suppose you wanted to provide: The contrast between some blunt violence and peaceful, beautiful and soft nature (butterfly, spider web), a settlement overgrowth, the cart and chest at the background inform me a lot of what probably happened here. Maybe I am missing my mark here, but if I saw th...

Soft nature? A spider near a butterfly. There is a layer you missed!

2
massive_bereavement
fedia.io

massive_bereavement@fedia.io
Joined: 2024-06-14
#6 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Soft nature? A spider near a butterfly. There is a layer you missed!

Oooh cool, so danger was nearer than I thought.

This is definitely an ambush.

2
Frettchen
lemmy.world
Frettchen@lemmy.world
Joined: 2026-07-30
#7 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Oh hey, this is my work. Had to do a double-take when I saw this. Glad you liked it! And thank you for giving credit and linking to my DA page. 🙏

How long did it take you? To get to that level and to draw this image?

3
Frettchen
lemmy.world
Frettchen@lemmy.world
Joined: 2026-07-30
#8 Posted: · edited   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

Oooh cool, so danger was nearer than I thought. This is definitely an ambush.

This image is just contrast in every aspect.

Movement and restrained
Death and life
Horror and beauty
Soft and hard.
...

2
TheFeatureCreature
lemmy.ca

TheFeatureCreature@lemmy.ca
Joined: 2025-02-15
#9 Posted:   Subject: Re: Unto Death by TheFeatureCreature. Quote Reply

How long did it take you? To get to that level and to draw this image?

I'm a 3D artist and I create my images and models in Blender and do my texturing in Substance Painter. I've been working with Blender for around 3 years now, I think.

I can't remember how long this picture took exactly, but several days at least. A good amount of that time was spent creating the axe as well. Many of the props, especially in the background, were things I made for a previous project and reused.

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