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Fulgora is hard
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The original was posted on /r/factorio by /u/jaxon517 on 2026-08-12 19:23:42+00:00.


First planet, trying to design things effectively and efficiently. Little space, lots of planning, trains almost impossible making weird twist and turns...

Very hard

Edit: these wube people are so good at game design. You have to build a rocket which requires processing astroid chunks which sometimes spit out astroid chunks. So then you're thinking about excess output and how to fight against jams (not really an issue in nauvice I don't think). So they get you thinking about the problem BEFORE it actually becomes a real problem and THEN they give you this solution of a recycling mechanic... The progressions in this game are SO FULFILLING from the very beginning through to the end. You improve, see a problem, grow through the problem to earn a solution which in turn just gives you new problems. Such a brilliant game!

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