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![]() Link: https://old.reddit.com/r/godot/comments/1vn9fip/after_1_year_in_godot_4_my_roundbased_horde_fps/ This is an automated archive made by the Lemmit Bot.The original was posted on /r/godot by /u/Quiet-Investment2992 on 2026-08-13 12:33:18+00:00. https://reddit.com/link/1vn9fip/video/3sgohtwu05jh1/player WaveBorn is a first-person horde survival roguelite: round-based waves, mystery box, a Pack-a-Punch-style weapon forge, perk drinks, and 300+ weapon modifiers that stack across a run. Solo dev, Godot 4, Forward+ and Jolt. The part people always ask about is the enemy system, so here's the short version:
Happy to go deeper on any of it in the comments, the spatial hash rewrite in particular took three attempts before it was actually faster than the naive version. Steam page: https://store.steampowered.com/app/5028190/WaveBorn/ |
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