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![]() Link: https://old.reddit.com/r/godot/comments/1vor1h9/does_anyone_know_how_these_techy_ui_indicators/ This is an automated archive made by the Lemmit Bot.The original was posted on /r/godot by /u/Sufficient-Gap-5771 on 2026-08-15 02:41:09+00:00. I've been wanting to replicate this ux/ui I see often in games for a while, the labels which seemingly draw indicator lines to a 3d object's position. I've struggled googling this because I have no idea what this specific thing is called. If anyone could inform me what these things are and/or tell me how to replicate them in godot, that'd be amazing! thanks! |
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