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![]() Link: https://old.reddit.com/r/factorio/comments/1vpsvx7/on_gleba_is_seeds_management_more_of_an_issue/ This is an automated archive made by the Lemmit Bot.The original was posted on /r/factorio by /u/Ink-Jet on 2026-08-16 09:48:50+00:00. On Gleba, If you allow fruits to spoil without processing them (or at least, processing a reasonable proportion of the fruits), you'll end up in a situation where you are planting more seeds than you get returned. I feel like this is the hardest part of Gleba, but is significantly less discussed than spoilage management. Is it because spoilage is very visible, while a seed death-loop isn't? Am I overthinking this, or have I gotten something wrong with seed management? |
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