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Automated pipeline to encrypt your Godot game
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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/churripampa on 2026-08-18 13:50:35+00:00.


https://github.com/yurne91/Godot-Secure-Build-Pipeline

Hi! I made this repo for anyone worried about someone stealing their million-dollar game idea! jokes aside, I understand the concern of uploading a demo of something you feel has potential and knowing that someone could just download it and copy your work without much effort.

Obviously, this encryption isn't Denuvo, but it should be enough of a headache to discourage 99% of people who might try to dig into your project.

I based it on this repo: https://github.com/KnifeXRage/Godot-Secure

I've automated the process to make it as simple as possible. The custom Godot editor and export templates are built directly through GitHub Actions, so you don't need to compile anything on your own PC. You just download the editor and template and export your game from there.

It should work with both GDScript and C# projects. So far, I've only tested it with a small C# prototype, so if anyone tries it with a larger project and can confirm that everything works properly, that would be great!

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