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![]() Link: https://old.reddit.com/r/Guildwars2/comments/1vrwqq9/did_arenanet_forget_to_revert_core_tyria_map/ This is an automated archive made by the Lemmit Bot.The original was posted on /r/guildwars2 by /u/Then-Landscape-1405 on 2026-08-18 17:57:22+00:00. Hey everyone, I’m writing this on behalf of the active open-world Triple Trouble community (I command and organize runs with BUTR, WHAM, and NOPE). Since early August, our daily coordination teams across the global scheduled runs (0100, 0400, 0800, 1230, 1700, and 2000 UTC) have been hitting a massive, unannounced roadblock. We have noticed a major, consistent reduction in Core Tyria map capacities — specifically in Bloodtide Coast — that is quietly strangling coordinated open-world PvE. The Timeline of the Cap Reduction
The Math & Evidence (Consistently Hitting a 100-Player Hard Cap) Through meticulous tracking of our multi-squad runs and queuing behavior, we have documented the following:
I have posted screenshot proof of our squad layouts and the resulting map queue blocks in our official forum thread here: 👉 https://en-forum.guildwars2.com/topic/175724-has-the-maximum-number-of-players-in-core-tyria-been-reduced/ (my account there is davebb.1063) Why This Breaks the Triple Trouble Gameplay Loop Unlike normal world bosses, Triple Trouble is mechanically unforgiving and does not scale down:
The Infrastructure Hypothesis: AWS Server Profiles By using the in-game During high-traffic events like the World Boss Rush, developers typically deploy a temporary, restricted AWS server profile to limit map capacities. This distributes the massive player influx across more virtual machine shards to prevent localized CPU lag. Our hypothesis is that ArenaNet simply forgot to re-apply the default, high-capacity AWS instance profiles to Core Tyria zones after the World Boss Rush ended. The server orchestrator is still spinning up "Event-capped" shards. A Polite Request to ANet QA / Systems Engineering We've tried submitting standard support tickets, but front-line GMs have understandably closed them as "gameplay feedback" because they are trained to use boilerplate macros for anything containing "map capacity" keywords. We are hoping to bring visibility to this so that a community manager or developer lurking here can flag this to the QA or Systems team. Could you please double-check if the Core Tyria AWS server templates simply need to be reset to their default, pre-event population profiles?
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