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Witcher 3 devs actually used the gameโ€™s most popular mods for the remaster
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sanitation lemmy.today sanitation@lemmy.today
Joined: 2026-05-05
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๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ pawb.social Kolanaki@pawb.social
Joined: 2024-10-06
#2 · Quote Reply

Ah... So that's why it's free.

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thisisbutaname discuss.tchncs.de thisisbutaname@discuss.tchncs.de
Joined: 2023-06-29
#3 · Quote Reply

Ah... So that's why it's free.

They're working with the creator of one mod, there doesn't seem to be anything untowards here

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ThrowawayOnLemmy lemmy.world newthrowaway20@lemmy.world
Joined: 2023-06-22
#4 · Quote Reply

Like they did with the last remaster.

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fartsparkles lemmy.world fartsparkles@lemmy.world
Joined: 2023-07-01
#5 · Quote Reply

They're working with the creator of one mod, there doesn't seem to be anything untowards here

Every recent remaster that saw passionate and committed modders called up and paid to canonise their contributions have been all the better for it. Aspyr releases come to mind.

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vrek programming.dev vrek@programming.dev
Joined: 2023-06-20
#6 · Quote Reply

Every recent remaster that saw passionate and committed modders called up and paid to canonise their contributions have been all the better for it. Aspyr releases come to mind.

It's also why we have portal... It was originally a mod of half life 2

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papalonian lemmy.world papalonian@lemmy.world
Joined: 2023-09-29
#7 · Quote Reply

Bethesda: Nice fixes! Now do it again for the nth re-release.

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brucethemoose lemmy.world brucethemoose@lemmy.world
Joined: 2024-03-22
#8 · Quote Reply

Bethesda: Nice fixes! Now do it again for the nth re-release.

Thats funny... They have no idea they even exist. They cant see it over their moon-sized ego.

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Warl0k3 lemmy.world Warl0k3@lemmy.world
Joined: 2023-10-11
#9 · Quote Reply

It's also why we have portal... It was originally a mod of half life 2

Team fortress 2 as well

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vrek programming.dev vrek@programming.dev
Joined: 2023-06-20
#10 · Quote Reply

Team fortress 2 as well

Really? Didn't know that one...

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halcyoncmdr piefed.social halcyoncmdr@piefed.social
Joined: 2026-01-15
#11 · Quote Reply

Thats funny... They have no idea they even exist. They cant see it over their moon-sized ego.

No they know they exist. Remember when they started to charge for otherwise free mods?

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miraclerandy lemmy.world miraclerandy@lemmy.world
Joined: 2023-06-23
#12 · Quote Reply

One of the mods I used for this game was the auto loot one that grabs anything within a certain radius and type so you donโ€™t steal from people whoโ€™ll get mad. It definitely showcases my hoarding problem in games

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jedibob5 lemmy.world jedibob5@lemmy.world
Joined: 2023-06-20
#13 · Quote Reply

Really? Didn't know that one...

The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.

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egregiousRac piefed.social phailhaus@piefed.social
Joined: 2026-03-09
#14 · Quote Reply

It's also why we have portal... It was originally a mod of half life 2

No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine.

Both games were senior projects at a game design school near Valve, which is how they found them.

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egregiousRac piefed.social phailhaus@piefed.social
Joined: 2026-03-09
#15 · Quote Reply

Team fortress 2 as well

Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life.

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Warl0k3 lemmy.world Warl0k3@lemmy.world
Joined: 2023-10-11
#16 · (edited) Quote Reply

The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.

One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source

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Warl0k3 lemmy.world Warl0k3@lemmy.world
Joined: 2023-10-11
#17 · (edited) Quote Reply

Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life.

Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2

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vrek programming.dev vrek@programming.dev
Joined: 2023-06-20
#18 · Quote Reply

The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.

It's funny that source engine was so bad it inspired a whole generation of better engines

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vrek programming.dev vrek@programming.dev
Joined: 2023-06-20
#19 · Quote Reply

No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them.

But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist

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Lojcs piefed.social Lojcs@piefed.social
Joined: 2025-06-30
#20 · (edited) Quote Reply

Mods? Where are the rest?

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egregiousRac piefed.social phailhaus@piefed.social
Joined: 2026-03-09
#21 · Quote Reply

But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist

The level editor was used out of convenience. There are other level formats they could have used instead.

Portal is a great example of Valve supporting education, not the mod scene.

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