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wjrii
lemmy.world
wjrii@lemmy.world Joined: 2024-02-15 |
cross-posted from: https://lemmy.world/post/51637498
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AnchoriteMagus
sh.itjust.works
AnchoriteMagus@sh.itjust.works Joined: 2026-04-17 |
Well, that's just sick. |
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wjrii
lemmy.world
wjrii@lemmy.world Joined: 2024-02-15 |
Well, that's just sick.
I suppose I should take one more picture with the four top screws and the cord (semi permanent), but the caps and layout didn't change after I took this pic. |
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vas
lemmy.ml
vas@lemmy.ml Joined: 2025-08-12 |
Nice! What do the toggles on top do in the game? Did you create any particular logic for the key presses and toggle switches, or is it bound 1:1 to in-game hotkeys? |
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wjrii
lemmy.world
wjrii@lemmy.world Joined: 2024-02-15 |
Nice! What do the toggles on top do in the game? Did you create any particular logic for the key presses and toggle switches, or is it bound 1:1 to in-game hotkeys? Do you have a key to refuel/repair other ships in Wah Ki in a loop hahaha?
Here's my current VIAL keymap. For now, it's just the default game mappings, plus one or two extra and the Enter key, because I've found it occasionally useful. The toggles are just more buttons, though except for a couple of fun ones (cloak and arming missles) I left those to more administrative keybinds. I did up the firmware properly, (although cramming VIAL into an old-school Pro-Micro is interesting) so I could change it around if I need to. There's still room for one more layer, but I haven't implemented it yet. I am using "POS" keycaps instead of proper stabs, so I was able to tweak the left thumb in to a mini-cluster. I could eventually do the same for the main Fire button, although the orange Afterburner is wired as a single key (kept me at 40 exactly and made my matrix math tidy).
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