RetroFed Forums
Your home away from modern life.
PCSX2 Release v2.8.2
Post Reply
AuthorMessage
falseprophet
piefed.social
falseprophet@piefed.social
Joined: 2025-09-02
Posted:   Subject: PCSX2 Release v2.8.2 Quote

PCSX2 - The Playstation 2 Emulator. Contribute to PCSX2/pcsx2 development by creating an account on GitHub.

Changelog:
GS:VK: Use swizzle value compatible with MoltenVK on older GPUs.
GHActions:MacOS: Add MoltenVK patch for older GPUs.
Achievements: Fix deadlock when enabling achievements in FullscreenUI.
GS/DX11: DS as RT/UAV binding fixes.
PAD: Update to latest controller database.

17   Original
Ricky Rigatoni
piefed.zip

RickyRigatoni@piefed.zip
Joined: 2026-02-14
#2 Posted:   Subject: Re: PCSX2 Release v2.8.2 Quote Reply

What the h*ck is a swizzle

3
klankin
piefed.ca
klankin@piefed.ca
Joined: 2026-01-12
#3 Posted:   Subject: Re: PCSX2 Release v2.8.2 Quote Reply

What the h*ck is a swizzle

Calling entries in a vector by a conventional name.

Something like

var1 = [ 2, 3, 4]

you could swizzle to

var2 = var1.zy

which equates var2 to [4,3].

Its probably something like the older molten implementations don't support out of order swizzling like that example above.

3
BurgerBaron
Moderator

BurgerBaron@quokk.au
Joined: 2026-05-18
#4 Posted:   Subject: Re: PCSX2 Release v2.8.2 Quote Reply

Calling entries in a vector by a conventional name. Something like var1 = [ 2, 3, 4] you could swizzle to var2 = var1.zy which equates var2 to [4,3]. Its probably something like the older molten implementations don't support out of order swizzling like that example above.

'Fo shizzle

3
klankin
piefed.ca
klankin@piefed.ca
Joined: 2026-01-12
#5 Posted:   Subject: Re: PCSX2 Release v2.8.2 Quote Reply

'Fo shizzle

ma swizzle

2
Post Reply Page 1