Thanks for playing about 50 games of Maleghast immediately after it released! This game has had an insane reception. Here's a quick list of all the things that have been tweaked in this update. In general we just fixed some text issues and typos, and made some small balance adjustments based on play experience after release.
Tom
GENERAL
Clarification on MOVEing and ACTing that they can be in any order, and can't interrupt each other.
Renamed armor types for clarity. Armor is now physical armor. Ward is now magical armor.
Reword on vitality and vulnerability to account for armor
Clarification on minimum range
Clarification on tokens (not optional, spending for AoE, etc)
Clarification on big units and terrain types, as well as terrain stacking
Added terms to glossary (armor types, etc).
CARCASS
Slight reword on Gunwight's scavenge ammo
Added slight token clear to Operator ability BULLET TIME
Goregrinders
Carnifex's Rile has a chance to grant two berserk
Carnifex's Wild Slashes now deals fire damage
Warlord's Ignite now ignores armor
Warlord's frenzy chain effect chance increased to 3+/5+
Warlord's Overclock grants 2 speed
Warlord's killing spree ignores armor
Gargamox
Scum's attack now always applies plague
Scum's pseudopod now range 2-3
Slime's vile rupture now deals toxic damage
Leech gains magic armor
Leech has new Deathwash trait. It was previously the only unit in the game without a trait and I felt bad for it.
Plaguelord's virulence effect chance increased to 3+/5+
Plaguelord's Ceaseless spew gained a 6+ 2 plague effect chance
Plaguelord's Mox populi now creates 4 scum units
Deadsouls
Chosen can no longer move through walls
Chosen's Foul monuments grants range 3 to tombraiser instead of granting additional wall creation
Chosen's Kidnap is now a curse
Vizigheist's Soul Frost no longer has a chance to leave a wall
Banshee's Bale Scream is line 4
Banshee's Freeze Soul no longer has a chance to leave a wall
Bound Devil's Beckon Lamb gains mininum range of 2
Bound Devil's Limb from Limb now increases damage instead of applying it multiple times.
Dark Priest's Doomblade is now range 2 instead of 1-2
Dark Priest's Unholy Summoning is now a curse
Dark Priest's Frozen Hell no longer creates walls, has range 2, and deals damage to units standing in adverse terrain in range instead
Dark Priests' Bloody Flail is now range 2-2
Dark Priests' Lathean devil whip is now range 2-3
Dark Priests' Twist Sinews is now a curse
Abhorrers
Penitent's Mea Culpa now only removes 1 or two tokens with its first two effects
Zealot DF to 3+
Zealot whirling chain changed to range 2 instead of 1-2
Inquistor DF to 3+
Inquisitor's winch increases maximum range as intended
Holy Body's MV reduced to 3
Holy Body trait appended to note it lacks Miracle
Holy Body's miraculous flesh now only grants 4 vitality
Holy Body's Bolides can no longer create hazards under characters
Holy Body's Indignation now ignores line of sight
Holy Body's Ablutions had redundant stance text removed
Exorcist's Corpse Violent stance now grants choice of armor
Exorcist's Decree of Forbiddence is now a curse
Igorri
Chirurgeon's DF to 3+
Chirurgeon's Accelerate Evolution now triggers at turn end
Strigoi's Sin Eater down to 1 damage
Strigoi's Regurgitate now mutates automatically, rapid adaption increases this