| Post Reply | RetroFed Forum Forum Index » Games |
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iamthetot
piefed.ca
iamthetot@piefed.caJoined: 2026-01-08 |
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FiniteBanjo
feddit.online
FiniteBanjo@feddit.onlineJoined: 2025-12-23 |
I didn't like the way that Phil Spencer was running the company: trying to maximize profits by funding microtransaction titles and features up the wazoo. I really really really don't like the way Asha Sharma is running the company: trying to maximize profits by cutting off all the less profitable titles and consolidating all their titles under one roof. These chucklefucks go to school for like four to eight years to learn business and then go into a field like videogames/software and they learn zero fucking lessons from companies who made all the same mistakes in the past. EA did this shit and eventually went so far down the drain that they sold the company off to a foreign prince. |
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username_1
discuss.tchncs.de
username_1@discuss.tchncs.de Joined: 2026-06-01 |
Lesson 1: You can do a strange game if you want, it will be acclaimed if done without obvious bugs. But you won't get much money from that. Especially when you're under the corporate boot and should give away most of the income anyway. Lesson 2: You can't skip lesson 1, make ANOTHER strange game and expect to stay in business. |
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Jo Miran
lemmy.ml
JoMiran@lemmy.mlJoined: 2023-06-29 |
Lesson 1: You can do a strange game if you want, it will be acclaimed if done without obvious bugs. But you won't get much money from that. Especially when you're under the corporate boot and should give away most of the income anyway. Lesson 2: You can't skip lesson 1, make ANOTHER strange game and expect to stay in business.
Cyan, makers of Myst: |
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username_1
discuss.tchncs.de
username_1@discuss.tchncs.de Joined: 2026-06-01 |
Myst had classical "adventure" gameplay. Slightly different UI and rather crazy plot, but under the hood it was just an adventure game with puzzles. Hellblade 1-2 was a walking simulator without even a cool plot. The only "killer feature" was the face animation of the main personage. |
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lIlIlIlIlIlIl
lemmy.world
lIlIlIlIlIlIl@lemmy.world Joined: 2025-03-31 |
Because the 1997 games market is EXACTLY THE SAME as the 2026 market. Duh. |
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iamthetot
piefed.ca
iamthetot@piefed.caJoined: 2026-01-08 |
Myst had classical "adventure" gameplay. Slightly different UI and rather crazy plot, but under the hood it was just an adventure game with puzzles. Hellblade 1-2 was a walking simulator without even a cool plot. The only "killer feature" was the face animation of the main personage.
I haven't played 2 yet, but gonna have to defend 1 here... I thought the plot, while not mind-blowingly good, was both engaging and good. In fact I'd say it carried the game more than the gameplay. |
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13igtyme
startrek.website
13igtyme@startrek.website Joined: 2026-09-21 |
Lesson 1: You can do a strange game if you want, it will be acclaimed if done without obvious bugs. But you won't get much money from that. Especially when you're under the corporate boot and should give away most of the income anyway. Lesson 2: You can't skip lesson 1, make ANOTHER strange game and expect to stay in business.
They were independent when Senua 1 was released. Xbox bought them between 1 & 2. |
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TheFeatureCreature
lemmy.ca
TheFeatureCreature@lemmy.caJoined: 2025-02-15 |
This industry is so fucked. |
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| 19 | |||
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Nate Cox
programming.dev
natecox@programming.dev Joined: 2023-07-07 |
Myst had classical "adventure" gameplay. Slightly different UI and rather crazy plot, but under the hood it was just an adventure game with puzzles. Hellblade 1-2 was a walking simulator without even a cool plot. The only "killer feature" was the face animation of the main personage.
[deleted]
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mohab
piefed.social
mohab@piefed.social Joined: 2024-11-20 |
[deleted]
You gonna also comment on how mind-numbingly pedestrian the combat was? The uninspired puzzles? Or did you just watch the game on YouTube? Like, I'm glad the game changed your life, but we're here to discuss video games and you're surprised someone called a glorified walking simulator boring? |
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BladeFederation
piefed.social
BladeFederation@piefed.social Joined: 2026-02-18 |
Because the 1997 games market is EXACTLY THE SAME as the 2026 market. Duh.
One would think the market is more susceptible to strange games in 2026. Everyone loves their hyper niches with other forms of media. |
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BladeFederation
piefed.social
BladeFederation@piefed.social Joined: 2026-02-18 |
[deleted]
I thought it was interesting enough of a premise that I played the first game. The audio design was top notch, especially the voices in her head of course. But the plot went absolutely nowhere, and it doesn't have anything to say about psychosis or the causes and consequences of it. And the combat is bad. The game is mostly walking through linear levels with occasional graphical stuttering, occasional pressing of square to fight, and very basic puzzles. There was no world where I would have played the second game unless it reviewed differently. |
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zib
lemmy.world
zib@lemmy.worldJoined: 2024-06-17 |
I didn't like the way that Phil Spencer was running the company: trying to maximize profits by funding microtransaction titles and features up the wazoo. I really really really don't like the way Asha Sharma is running the company: trying to maximize profits by cutting off all the less profitable titles and consolidating all their titles under one roof. These chucklefucks go to school for like ...
These people don't learn from their mistakes because in their minds, they didn't make any. They just see this as the natural course of business as they ruin one company after the next. |
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lIlIlIlIlIlIl
lemmy.world
lIlIlIlIlIlIl@lemmy.world Joined: 2025-03-31 |
One would think the market is more susceptible to strange games in 2026. Everyone loves their hyper niches with other forms of media.
If one thought that, one would be creating stories unburdened by grounding facts and reality Never let reality get in the way of a good story |
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BladeFederation
piefed.social
BladeFederation@piefed.social Joined: 2026-02-18 |
You gonna also comment on how mind-numbingly pedestrian the combat was? The uninspired puzzles? Or did you just watch the game on YouTube? Like, I'm glad the game changed your life, but we're here to discuss video games and you're surprised someone called a glorified walking simulator boring?
Walking simulators aren't even a bad genre if the story is good enough, but the story didn't have much to say either. |
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addie
feddit.uk
addie@feddit.ukJoined: 2023-06-14 |
A shame. I liked Enslaved, loved DmC, and really liked Hellblade. They made quite a big thing at the time they were making Hellblade about wanting to be 'double A' publishers - making highly polished indie games on a sensible budget, basically. And then they sold out to Microsoft, which has screwed them over - all those publishers needing to make a non-stop stream of big budget megahits or they'll be hung out to dry. Consolations to all affected. It has been an absolute bloodbath in games development recently. |
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Nate Cox
programming.dev
natecox@programming.dev Joined: 2023-07-07 |
I thought it was interesting enough of a premise that I played the first game. The audio design was top notch, especially the voices in her head of course. But the plot went absolutely nowhere, and it doesn't have anything to say about psychosis or the causes and consequences of it. And the combat is bad. The game is mostly walking through linear levels with occasional graphical stuttering, occ...
[deleted]
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Prox
lemmy.world
Prox@lemmy.world Joined: 2023-07-30 |
I didn't like the way that Phil Spencer was running the company: trying to maximize profits by funding microtransaction titles and features up the wazoo. I really really really don't like the way Asha Sharma is running the company: trying to maximize profits by cutting off all the less profitable titles and consolidating all their titles under one roof. These chucklefucks go to school for like ...
I read a good article a while back about how Microsoft needs to choose whether there are console maker or a game publisher. As a company, you can't succeed at both because fundamentally those two approaches are at odds with each other. Consoles need exclusives. But game publishers need maximum exposure, which comes from NOT being exclusive. FWIW, I don't think Sharma understands this. |
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Ricky Rigatoni
piefed.zip
RickyRigatoni@piefed.zipJoined: 2026-02-14 |
Time to bust out the trump card. Heavenly Sword 2. |
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Hadriscus
jlai.lu
Hadriscus@jlai.lu Joined: 2025-06-10 |
With this and Halo Studios being shuttered and handing over Halo to Activision, every developer should know to avoid Microsoft at all costs |
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MrOtingocni
lemmy.world
MrOtingocni@lemmy.world Joined: 2026-06-06 |
I don't understand why any company would sell out to Microsoft. MS's modus operandi since its inception has been to stifle competition by buying everything up and gutting it. It's a death sentence. Is it for a big personal pay out and the team can all go elsewhere with a fat check once the axe drops? |
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Doc_Crankenstein
slrpnk.net
Doc_Crankenstein@slrpnk.net Joined: 2025-01-08 |
I don't understand why any company would sell out to Microsoft. MS's modus operandi since its inception has been to stifle competition by buying everything up and gutting it. It's a death sentence. Is it for a big personal pay out and the team can all go elsewhere with a fat check once the axe drops?
The owners of the company get a fat check while the employees gets shafted. Same as with any corporate merger. |
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MolochAlter
lemmy.world
MolochAlter@lemmy.world Joined: 2023-07-05 |
[deleted]
What does it say about the game, that you need to recommend supplemental material so one can get this supposed message? |
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Random Dent
lemmy.ml
CrabAndBroom@lemmy.ml Joined: 2023-06-01 |
I don't understand why any company would sell out to Microsoft. MS's modus operandi since its inception has been to stifle competition by buying everything up and gutting it. It's a death sentence. Is it for a big personal pay out and the team can all go elsewhere with a fat check once the axe drops?
That's what I assume - like if your studio is going under anyway and MS is the only one to make an offer, you might be able to keep the place running for another year of so, give everyone a buffer and maybe finish whatever you were working on. I would figure it's not a long-term strategy though, more just slowing the collapse. |
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Nate Cox
programming.dev
natecox@programming.dev Joined: 2023-07-07 |
What does it say about the game, that you need to recommend supplemental material so one can get this supposed message?
[deleted]
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OscarRobin
lemmy.world
OscarRobin@lemmy.worldJoined: 2023-08-10 |
Lesson 1: You can do a strange game if you want, it will be acclaimed if done without obvious bugs. But you won't get much money from that. Especially when you're under the corporate boot and should give away most of the income anyway. Lesson 2: You can't skip lesson 1, make ANOTHER strange game and expect to stay in business.
Except the problem was that’s exactly what they were told to do and told they were supported to do by Microsoft. Spencer told them to go make another expensive weird game because he thought the broadening would enhance Gamepass etc. he was wrong, and was replaced, but it still wasn’t ’their fault’. |
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MolochAlter
lemmy.world
MolochAlter@lemmy.world Joined: 2023-07-05 |
[deleted]
You know people can disagree with you without being intentionally obtuse, right? At the bare minimum people can actually be obtuse, and that would not be their choice, unlike yours to be condescending and unlikeable, thereby also making people less likely to agree with you regardless of how right you think you are. |
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rafoix
lemmy.zip
rafoix@lemmy.zip Joined: 2025-07-18 |
With this and Halo Studios being shuttered and handing over Halo to Activision, every developer should know to avoid Microsoft at all costs
They didn’t have a good history before that either. MS sucks at everything. |
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Hadriscus
jlai.lu
Hadriscus@jlai.lu Joined: 2025-06-10 |
They didn’t have a good history before that either. MS sucks at everything.
Xbox had a golden age at one point, but that's kind of a distant memory now |
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