| Post Reply | RetroFed Forum Forum Index » Steam Hardware |
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Fubarberry
sopuli.xyz
Fubarberry@sopuli.xyzJoined: 2023-07-19 |
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| 190 Original | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better. |
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tacosanonymous
lemmy.blahaj.zone
tacosanonymous@lemmy.blahaj.zone Joined: 2026-07-31 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better.
I obviously havent tried the the frame controllers but the Index controllers are amazing. |
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KickMeElmo
sopuli.xyz
KickMeElmo@sopuli.xyz Joined: 2023-06-09 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better.
If it was, it would have been of no interest to me. I quite like what they made. |
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| 19 | |||
recklessengagement
lemmy.world
recklessengagement@lemmy.worldJoined: 2024-02-15 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better.
They mention that the compute required to support streaming was also already enough to run standalone games. Removing the ability to run games on the headset wouldn't have changed the design much anyway. |
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| 65 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
If it was, it would have been of no interest to me. I quite like what they made.
That's fine but it would have been way way cheaper, less noisy, lighter, more comfortable, more efficient, longer battery, etc. and they could have sold it to way more people. And you're not running much of anything natively on that Qualcomm processor anyway. |
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| -16 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
They mention that the compute required to support streaming was also already enough to run standalone games. Removing the ability to run games on the headset wouldn't have changed the design much anyway.
How does that even work? You can stream 4k games from a Raspberry Pi. That's why there's an entire industry dedicated to exactly that. |
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| -12 | |||
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nialv7
lemmy.world
nialv7@lemmy.world Joined: 2024-02-27 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better.
You cannot use the index controllers without lighthouses |
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| 32 | |||
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Ludicrous0251
piefed.zip
Ludicrous0251@piefed.zip Joined: 2025-09-11 |
How does that even work? You can stream 4k games from a Raspberry Pi. That's why there's an entire industry dedicated to exactly that.
Where does the Raspberry Pi fit inside of that headset? |
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SatyrSack
quokk.au
SatyrSack@quokk.auJoined: 2025-08-25 |
How does that even work? You can stream 4k games from a Raspberry Pi. That's why there's an entire industry dedicated to exactly that.
The point they are getting at is that in order to stream games to a VR headset, that headset needs to have a certain amount of compute power in order to interpret the stream while also handling tracking, connecting to controllers, etc. That amount of compute power is also capable of running games in standalone, so they may as well support that option as well. |
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| 25 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
Where does the Raspberry Pi fit inside of that headset?
Why would you think this headset uses a Raspberry Pi? |
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| -3 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
The point they are getting at is that in order to stream games to a VR headset, that headset needs to have a certain amount of compute power in order to interpret the stream while also handling tracking, connecting to controllers, etc. That amount of compute power is also capable of running games in standalone, so they may as well support that option as well.
That makes no sense. It requires more compute to run a whole-ass game along with tracking controllers than it does just tracking controllers. |
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| -10 | |||
SatyrSack
quokk.au
SatyrSack@quokk.auJoined: 2025-08-25 |
That makes no sense. It requires more compute to run a whole-ass game along with tracking controllers than it does just tracking controllers.
Streaming to a VR headset involves the headset computing more than just controller tracking. It needs to interpret the incoming stream and all sorts of other various things that need to be computed. A VR headset that has a processor that is powerful enough to stream heavy games is also powerful enough to play light games in standalone. |
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| 27 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
Streaming to a VR headset involves the headset computing more than just controller tracking. It needs to interpret the incoming stream and all sorts of other various things that need to be computed. A VR headset that has a processor that is powerful enough to stream heavy games is also powerful enough to play light games in standalone.
Yes but not much. Again streaming games from weak hardware is a whole industry. It's the point of platforms like Luna, GeForce Now, Stadia, etc. Streaming from cheap Android TV boxes and such. Valve even sold their own cheap streaming box, the Steam Link. |
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| -7 | |||
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Little1Lost
gehirneimer.de
Little1Lost@gehirneimer.de Joined: 2026-05-11 |
Streaming to a VR headset involves the headset computing more than just controller tracking. Yes but not much. Again streaming games from weak hardware is a whole industry. It's the point of platforms like Luna, GeForce Now, Stadia, etc. Streaming from cheap Android TV boxes and such. Valve even sold their own cheap streaming box, the Steam Link.
Are you talking about game streaming some AAA ultra graphics Unreal game? Because there are a lot of other games that only take a fraction of compute (an extreme being doom) that take maybe even less compute ressources than trying to stream anything. And streaming can take a lot of compute if you ever looked at hardware stats during a discord stream. that would be especially true for something "surroundHD" like a 3D wirtual vorld where a lot of video gets to be stored or its going to be a pain in the eyes turning the head (and that ping will be too high for foveated streaming) |
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Err(()).unwrap()
lemmy.world
rtxn@lemmy.world Joined: 2023-06-24 |
Streaming to a VR headset involves the headset computing more than just controller tracking. Yes but not much. Again streaming games from weak hardware is a whole industry. It's the point of platforms like Luna, GeForce Now, Stadia, etc. Streaming from cheap Android TV boxes and such. Valve even sold their own cheap streaming box, the Steam Link.
Try decoding an AV1 stream from Sunshine without hardware acceleration. It takes a much higher compute performance than you apparently believe. |
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| 4 | |||
SatyrSack
quokk.au
SatyrSack@quokk.auJoined: 2025-08-25 |
Streaming to a VR headset involves the headset computing more than just controller tracking. Yes but not much. Again streaming games from weak hardware is a whole industry. It's the point of platforms like Luna, GeForce Now, Stadia, etc. Streaming from cheap Android TV boxes and such. Valve even sold their own cheap streaming box, the Steam Link.
Not much, but apparently enough that the minimum requirement is capable of running simpler games locally.
Streaming foveated VR is more computationally taxing on the client than simply streaming basic pancake games. You can stream Cyberpunk to your Chromecast because it just involves the server sending a video feed to the client and the client sending controller inputs back to the server. Streaming a VR game involves all those same things, but it also involves extra computation on the client side (controller tracking, eye tracking, headset gyro, and other various spatial calculations) that then get sent off to the server along with the controller inputs. That extra computation requires more client-side processing power than is needed for streaming Cyberpunk to your Chromecast. |
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Damarus
feddit.org
Damarus@feddit.org Joined: 2024-09-30 |
How does that even work? You can stream 4k games from a Raspberry Pi. That's why there's an entire industry dedicated to exactly that.
VR streaming is a lot more demanding. You need ultra low latency decoding of much higher resolution and frame rate than 4k60. |
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| 8 | |||
sbird
Member
scallistoJoined: 2026-09-14 |
I maintain that it always should have been a streaming-only headset. Without controllers. Everyone seems to agree the older Index controllers are better.
VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they're doing the whole foveated streaming thing everybody has been gushing over about (it's really cool tech!). The mobile chip they used is nothing special, it's a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerful enough to run lighter PC games, but nothing more than that. It's kind of insane that a phone can even do that nowadays!) |
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| 19 | |||
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Natanael
infosec.pub
Natanael@infosec.pub Joined: 2025-01-18 |
How does that even work? You can stream 4k games from a Raspberry Pi. That's why there's an entire industry dedicated to exactly that.
There's a fair bit of difference between streaming pre-recorded large frame video versus low latency live streaming with small frames and a bit less size efficient but more CPU efficient encoding, etc... And because of how SoC chips are binned (what components are offered together, economy of scale, etc), once you pick a SoC with a GPU with enough power to accelerate this decoding, you also have enough power total to do other stuff like on-device gaming simply because if you ask for a cheaper CPU it will cost you more for them to make a custom assembly (unless you ask for a large enough volume of custom chips). And don't forget foveated rendering. Most of the magic making it capable of gaming with high quality comes from that. They didn't put the highest tier chip in, they reduced the work it has to do instead |
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Natanael
infosec.pub
Natanael@infosec.pub Joined: 2025-01-18 |
Streaming to a VR headset involves the headset computing more than just controller tracking. Yes but not much. Again streaming games from weak hardware is a whole industry. It's the point of platforms like Luna, GeForce Now, Stadia, etc. Streaming from cheap Android TV boxes and such. Valve even sold their own cheap streaming box, the Steam Link.
Yeah, the most powerful boxes are on par with the chip in the Steam Frame, aside from RAM and the SSD. The biggest costs are elsewhere. It's not the chip itself. It's just one CPU generation ahead of the same CPU series as the Ayn Thor base model. The cost simply wouldn't go down enough by switching to the lightest CPU |
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| 4 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
Yeah, the most powerful boxes are on par with the chip in the Steam Frame, aside from RAM and the SSD. The biggest costs are elsewhere. It's not the chip itself. It's just one CPU generation ahead of the same CPU series as the Ayn Thor base model. The cost simply wouldn't go down enough by switching to the lightest CPU
The most powerful boxes are using a 10 year old Nvidia Tegra chip. Not to mention the rest of them. |
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artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they're doing the whole foveated streaming thing everybody has been gushing over about (it's really cool tech!). The mobile chip they used is nothing special, it's a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerf...
It's 2x2k, not 4k |
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Natanael
infosec.pub
Natanael@infosec.pub Joined: 2025-01-18 |
The most powerful boxes are using a 10 year old Nvidia Tegra chip. Not to mention the rest of them.
There are devices more powerful than that. And from what I can tell, you'd cut $100 in SoC cost and lose 75% of the the performance compared to the closest competitors. Again, you're comparing to devices which does not have to do onboard SLAM tracking, which displays a single output image instead of two, which does not need to meet the latency and image refresh rate targets, which does not connect two dual Wi-Fi connections for extra stability and redundance, etc. Even if you go for the tightest margin, economics still give you mass market chips with excess capacity because you have to pick chips with enough ports, enough bandwidth, low latency, high maximum CPU frequencies, etc. And then the question is again back to a difference in parts cost between "can only ever stream" vs "can stream AND game locally" that's just some hundred dollars of parts cost. |
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| 5 | |||
sbird
Member
scallistoJoined: 2026-09-14 |
It's 2x2k, not 4k
It's 2160x2160, so less than 4K (which is 3840x2160) horizontally, since it's a different aspect ratio but it's still more pixels. About 8 million for a standard 4K display, while it's 9 million for the Frame. Even streaming games on such a high resolution display is performance intensive, plus you have the controller + eye tracking |
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| 7 | |||
Wildmimic
anarchist.nexus
Wildmimic@anarchist.nexusJoined: 2025-09-05 |
VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they're doing the whole foveated streaming thing everybody has been gushing over about (it's really cool tech!). The mobile chip they used is nothing special, it's a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerf...
This is what also makes me very sure that being able to play offline will never go away regardless of how hard they try to push gaming into the cloud. Local processing power of common devices is more than enough for the decades of pc games that have been released sans the last decade or so, and they are also good enough to emulate a whole host of gaming devices. |
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ColeSloth
discuss.tchncs.de
ColeSloth@discuss.tchncs.de Joined: 2023-08-18 |
They mention that the compute required to support streaming was also already enough to run standalone games. Removing the ability to run games on the headset wouldn't have changed the design much anyway.
Where do they say this? I don't know why that much ram and processing and storage would be required for just the streaming and fov stuff. |
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| -2 | |||
recklessengagement
lemmy.world
recklessengagement@lemmy.worldJoined: 2024-02-15 |
Where do they say this? I don't know why that much ram and processing and storage would be required for just the streaming and fov stuff.
I've heard it in a few places, one that comes to mind being an interview with some engineers that PC Gamer did. The RAM was originally half (on par with the Quest 3) but once they realized how much the potential library would expand, they bumped the RAM to 16GB. This decision was made pre RAM crisis, of course. |
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| 13 | |||
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ColeSloth
discuss.tchncs.de
ColeSloth@discuss.tchncs.de Joined: 2023-08-18 |
I've heard it in a few places, one that comes to mind being an interview with some engineers that PC Gamer did. The RAM was originally half (on par with the Quest 3) but once they realized how much the potential library would expand, they bumped the RAM to 16GB. This decision was made pre RAM crisis, of course.
But that would have been in response to non streaming, where the headset handles everything. I'm talking about non streaming. Several people around here keep claiming valve said the hardware in it was pretty much the same hardware needed for a streaming only design, but no one has actually been able to provide a source of them saying it, and it sounds like BS in a rumor mill at this point. Especially because it doesn't make any sense. *Edit: See. Silent downvotes and no links of anyone from valve claiming that pretty much these specs were required for a streaming only system. |
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| -5 | |||
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ColeSloth
discuss.tchncs.de
ColeSloth@discuss.tchncs.de Joined: 2023-08-18 |
The point they are getting at is that in order to stream games to a VR headset, that headset needs to have a certain amount of compute power in order to interpret the stream while also handling tracking, connecting to controllers, etc. That amount of compute power is also capable of running games in standalone, so they may as well support that option as well.
But that isn't true at all, and I've still seen no one from valve actually claim it is true. |
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DupaCycki
lemmy.world
DupaCycki@lemmy.worldJoined: 2025-08-17 |
VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they're doing the whole foveated streaming thing everybody has been gushing over about (it's really cool tech!). The mobile chip they used is nothing special, it's a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerf...
Actually, you can totally run some more demanding PC games on it without any issues. A Snapdragon 8 Gen 2, so slightly weaker, is able to run The Witcher 3 at 720p, Steam Deck preset, in 30+ fps. And that's with several compatibility layers in between the SoC and the game. Mobile ARM chips have come so far we might as well be using them for laptops instead of Intel or AMD (just like the recent MacBook Neo using an iPhone chip). More than good enough performance, especially in case of 8 Elite, at a fraction of the power draw. |
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charles
lemmy.ca
charles@lemmy.ca Joined: 2023-07-02 |
That's fine but it would have been way way cheaper, less noisy, lighter, more comfortable, more efficient, longer battery, etc. and they could have sold it to way more people. And you're not running much of anything natively on that Qualcomm processor anyway.
There's a whole lot of assumptions in that statement. |
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| 5 | |||
artyom
piefed.social
artyom@piefed.socialJoined: 2025-06-08 |
There's a whole lot of assumptions in that statement.
No, just one with many implications. |
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| -3 | |||
Bilb!
lemmy.ml
bilb@lemmy.mlJoined: 2020-12-23 |
I obviously havent tried the the frame controllers but the Index controllers are amazing.
Mine completely fell apart. I wasn't smacking them into things, but maybe I was gripping too tight? |
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Natanael
infosec.pub
Natanael@infosec.pub Joined: 2025-01-18 |
That's fine but it would have been way way cheaper, less noisy, lighter, more comfortable, more efficient, longer battery, etc. and they could have sold it to way more people. And you're not running much of anything natively on that Qualcomm processor anyway.
If you're using it for streaming games it already does better than any cheaper chip on older larger nodes in efficiency, therefore it is automatically the less noisy and longer lasting variant. Could drop a few grams maybe, a smaller fan maybe, but people already say it's the most comfortable VR headset out-of-the-box ever. And that's before the ergonomics kit. |
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woelkchen
lemmy.world
woelkchen@lemmy.worldJoined: 2023-06-12 |
Too bad it's a bit too much of a hassle to remove the pancake lenses if you don't need them. |
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tacosanonymous
lemmy.blahaj.zone
tacosanonymous@lemmy.blahaj.zone Joined: 2026-07-31 |
Mine completely fell apart. I wasn't smacking them into things, but maybe I was gripping too tight?
Holy shit. You got that kung fu grip. |
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